r/Games • • 14h ago

Discussion Daily /r/Games Discussion - Suggest Me a Game - October 21, 2026

5 Upvotes

/r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about.

This thread is set to sort comments by 'new' on default.

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If you want to post requests like this during the rest of the week, please post to other subreddits like /r/gamingsuggestions, /r/ShouldIBuyThisGame, or /r/AskGames instead.

/r/Games has a Discord server! Feel free to join us and chit-chat about games here: https://discord.gg/zRPaXTn

Scheduled Discussion Posts

WEEKLY: What Have You Been Playing?

WEDNESDAY: Suggest Me A Game

FRIDAY: Free Talk Friday


r/Games • • 8h ago

Industry News Schreier: Electronic Arts to Cut 400 Jobs, Shut Down BioWare

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4.2k Upvotes

r/Games • • 7h ago

Announcement BioWare Confirms Closure With Farewell Message

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3.4k Upvotes

r/Games • • 3h ago

NDP leader Avi Lewis on the BioWare closure: “This is private equity, this is what it does. Buy up businesses, run them into the ground, and rip them apart for short-term profit.”

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855 Upvotes

r/Games • • 10h ago

Masahiro Sakurai - AI usage will lead to "unoriginal" and "unprofitable" games, resulting in a "bigger flood of games that players simply don’t want."

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2.8k Upvotes

r/Games • • 2h ago

Opinion Piece The Halo We Grew Up With Is Never Coming Back - GameSpot

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351 Upvotes

r/Games • • 6h ago

Opinion Piece The One Thing EA Has Always Been Good At Is Killing Video Game Studios

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680 Upvotes

r/Games • • 5h ago

Report: Maxis, Full Circle, and Ripple Effect targeted by EA during sweeping layoffs

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323 Upvotes

r/Games • • 10h ago

Announcement Check out what's coming to Night City in the Edgerunners 2 Update for Cyberpunk 2077!

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368 Upvotes

r/Games • • 9h ago

Trailer Warhammer 40,000: Dawn of War IV – Official Game Overview Trailer

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300 Upvotes

r/Games • • 9h ago

Napoleonic Soulslike Valor Mortis Has Started Making Money in Just One Week

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264 Upvotes

r/Games • • 4h ago

Review Thread Tenebris Somnia - Review Thread

97 Upvotes

Game Information

Game Title: Tenebris Somnia

Platforms:

  • PC (Oct 16, 2026)

Trailers:

Developers: Andrés Borghi, Saibot Studios

Publisher: New Blood Interactive

Review Aggregator:

OpenCritic - 84 average - 86% recommended - 14 reviews

Critic Reviews

CBR - Angelina Bonilla - 9 / 10

Tenebris Somniais a memorable survival horror experience that combines retro pixel art with unsettling live-action sequences to create a nightmare that feels both familiar and deeply disturbing.


Digital Chumps - Ben Sheene - 9 / 10

Tenebris Somnia's blend of eras makes for a remarkably effective fright fest. Its use of FMVs give tangible life to the otherworldly horrors of its pixel art, all worked into an esoteric point-and-click framework that should only isolate a few.


Gameffine - Farzeen K H - 84 / 100

I came away from Tenebris Somnia appreciating what it was trying to do, even if I don’t think every part of it works equally well. The live-action scenes are easily the most distinctive feature, and the practical effects give the horror a different feel from what you’d normally expect from a pixel-art game. The atmosphere is creepy, and the story gives you a reason to keep going. The gameplay is a little less impressive. Some puzzles are confusing, combat could be smoother, and a few sections feel rough around the edges. These issues stop the game from being as good as it could have been.


Gameliner - Patrick Meurs - Dutch - 4 / 5

“Everything is better in 8-bit.” So I’m not sure if I completely agree with Atari on this, since, in my view, it’s actually everything outside the 8-bit realm that really gives Tenebris Somnia its luster. But if we have to pigeonhole Tenebris Somnia into that 8-bit category based on its overall look and feel—not counting the cutscenes—then yes. In that case, 8-bit has proven to be quite appealing.


Gamer Social Club - Mark Pell - 8 / 10

With scarce resources, environmental storytelling and progress gating puzzles, Tenebris Somnia is a love letter to classic survival horror. The live-action sequences aren’t just great original horror scenes; they’re integral and integrated into the full experience in a way that exceeded my expectations. There’s a handful of rough collision-based edges and some puzzle frustration, but fans of the genre’s classic games and B-movie horror will find a well-rounded infusion of both video game and short-form cinema.

Tenebris Somnia recaptures the forgotten classic feel of the survival horror genre and reminded me why it is still foundational to contemporary greats.


Kakuchopurei - Jonathan Toyad - 90 / 100

Unless you're really not into the 2D stylings of a retro-fitted horror game and don't like getting lost and stumped at tricky brain teasers, as well as mostly avoiding monsters to get ahead and survive, Tenebris Somnia is an immaculate time that thrives in its unique presentation.


Press Attack - Bruno de Souza Bom - 9 / 10

Some investigation sequences can interrupt the pacing when we cannot immediately identify which item we need to use or combine. Although most puzzles are intuitive, I found myself stuck at certain points, trying to figure out what the game expected from me and revisiting areas that had nothing to do with the situation at hand. It is also difficult not to question some of the protagonist's decisions, especially given Ivan's disappearance and the lack of answers. Overall, these are minor limitations, accompanied by an additional consideration for those seeking to complete everything: missable achievements require careful attention to save files and campaign progression. These aspects could have been handled better, but they do not compromise the experience.

On the other hand, Tenebris Somnia makes excellent use of its investigation mechanics. The ability to collect and combine items, discover new ways to interact with the environments, and tackle specific situations, such as the battle in the dark room, provides enough variety to maintain interest throughout the campaign. The narrative also gains momentum as we descend through the building's floors and learn more about Ivan's memories. Although combat plays a secondary role, boss encounters introduce distinct moments into the progression, while exploration and puzzles sustain most of the experience.

The biggest highlight is the integration of gameplay and cinematic sequences. The live-action actors, practical effects, scene direction, and sound design contribute to an atmosphere that also works in the 2D sections, where the game demonstrates its ability to inspire fear without relying on filmed footage.

The story, which revolves around a troubled relationship, cults, and disturbing events, gains strength by presenting conflicts that feel tangible. This is a testament to a script that sustains curiosity until the most unsettling moments, even across its multiple endings. Tenebris Somnia is an exceptionally competent production that delivers on its vision, featuring a distinctive visual identity, well-executed investigation mechanics, and a cinematic presentation that makes the experience particularly memorable.


Prima Games - Kyle Ferreira - 9.5 / 10

In my humble opinion, Tenebris Somnia is a masterpiece. It won't be everyone's cup of tea, but anyone who enjoys a strong, dark story and doesn't mind a bit of horror will feel right at home. It may not be the most technically brilliant game, but it's certainly the most memorable game I've played all year.


Saving Content - Scott Ellison II - 4 / 5

Tenebris Somnia seamlessly blends 90s FMV adventure with pure survival horror dread. While combat has clunky moments, its stunning cinematics, smart puzzles, and gripping story make it a new horror classic.


Shacknews - Sam Chandler - 7 / 10

This feels more like an interesting experiment and conversation piece than something I’d willingly choose to play again.


SmashPad - 3.75 / 5

While the puzzles were occasionally gratifying, the live-action cutscenes stuck with me most, as the game wears its love for film on its sleeve. Tenebris Somnia treats film with the respect it deserves and shows the toll it can take on one’s life when devoted to one's craft.


TheSixthAxis - Steve C - 8 / 10

Tenebris Somnia is a real labour of love, showing the developer's affection for both classic survival horror and cinema in equal measures. The slow drip of story and tension through the excellently produced live-action cutscenes contrasts with the pixel graphics, while the ways the world opens up to explore Ivan and Julia's relationship create a compelling story. In a golden period for horror gaming, Tenebris Somnia is yet another excellent entry, showcasing a different aspect of the genre.


Use a Potion - 7.5 / 10

Tenebris Somnia is a really cool horror experience thats brilliant presentation and storytelling are only let down by some poor combat and the occasional iffy puzzle. Don’t get me wrong, I had a really good time playing the game, and when everything clicks, it’s a real horror treat. It’s just a shame that there were a couple too many tedious moments in the game.

However, whilst it has some flaws, Tenebris Somnia is still a fascinating nightmare worth experiencing (if only for the jaw-dropping presentation alone). It won’t be the best horror game that you’ve played, but it’s still an impressive experience that’ll be unlike anything else you’ve played before.


WayTooManyGames - Leonardo Faria - 7.5 / 10

Tenebris Somnia manages to stand out in a sea of samey, repetitive indie horror games thanks to its intriguing premise, solid writing, and genuinely unique presentation. While its gameplay isn’t particularly groundbreaking, it’s far from bad, and I loved the contrast between its 8-bit, Amiga-era visuals and its shockingly well-shot, if occasionally off-putting, live-action cutscenes.



r/Games • • 9h ago

Trailer Serious Sam: The Third Encounter | Official Teaser

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229 Upvotes

r/Games • • 10h ago

Industry News Xbox was reportedly valued up to $150B as private equity firms explored buying Microsoft’s gaming business

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200 Upvotes

r/Games • • 6h ago

Trailer MapleStory Classic World Launch Trailer

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84 Upvotes

r/Games • • 12h ago

The Apothecary Diaries: The False Imperial Brother - Gameplay Trailer

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197 Upvotes

r/Games • • 1h ago

Doctors & Dragons; the history of the RPG powerhouse BioWare as told by the dungeon masters who wrote it

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• Upvotes

r/Games • • 6h ago

Trailer The Elder Scrolls Online - Season Two Trailer - Echoes of Skyrim

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53 Upvotes

r/Games • • 1d ago

Industry News Evil Genuises Is Shutting Down - former esports giant ends operations

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1.5k Upvotes

r/Games • • 10h ago

[Digital Foundry] Call of Duty: Modern Warfare 4 - The Big Infinity Ward Engine Deep Dive

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92 Upvotes

r/Games • • 11h ago

Industry News Official statement from Stick Run.

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83 Upvotes

r/Games • • 11h ago

Announcement Cassette Beasts 2002 Showcase - Watch now!

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78 Upvotes

r/Games • • 12h ago

Trailer ZERO PARADES: Director's Cut | Xbox Series Announcement Trailer

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87 Upvotes

r/Games • • 11h ago

Verified AMA We’re Auroch Digital! Ask us anything about our upcoming video game, Warhammer Survivors!

57 Upvotes

Hello everyone! We are Auroch Digital, developers of the bullet heaven, action roguelite title, Warhammer Survivors. This is an officially licensed game from Auroch Digital (Warhammer 40,000: Boltgun) in partnership with Warhammer and poncle (Vampire Survivors). 

Warhammer Survivors launches on the 10th November 2026 on PC (Steam + GOG), PlayStation 5, XBOX Series X|S, Nintendo Switch 1 and 2, iOS and Android. 

What’s Warhammer Survivors?  

Warhammer Survivors is a fast-paced roguelite survivors' game, pitting a host of iconic Warhammer characters against endless hordes of enemies from multiple Warhammer factions. Command champions from the Imperium and Order factions and unleash destruction across the two universes of Warhammer 40,000 and Warhammer Age of Sigmar.  

Having developed games for the past 16 years, we at Auroch Digital have launched several titles including: Warhammer 40,000: Boltgun 1 and 2, Starship Troopers: Ultimate Bug War! and Mars Horizon. 

We’re delighted to have two members of the development team join the AMA next week! Lead Designer, John, and Programmer, Jay, will be here from 6pm GMT until 8pm GMT on Tuesday the 27th of October to answer your questions. 


r/Games • • 4h ago

Retrospective The Untold History of Slave Zero - Featuring interviews with Ken Capelli and Trevor Grimshaw.

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14 Upvotes