r/dosgaming • • 1d ago

Updated rules for AI-assisted projects

59 Upvotes

Following the recent poll and discussion, we're updating how AI-assisted projects are posted in r/dosgaming.

We want to keep the subreddit focused on DOS gaming, cut down on low-effort and repetitive posts, and keep welcoming worthwhile technical work. Along with the updated guidelines, we're introducing a monthly dosgAIming megathread for AI-assisted project showcases.

Posting guidelines

1. Keep it relevant to DOS gaming

Posts need a clear connection to playing, developing, repairing, preserving, or exploring MS-DOS and early Windows games. Compatibility fixes, reverse engineering, source ports, emulators, and new games for these platforms are welcome.

Borrowing a DOS game's look, theme, or name doesn't make a project relevant on its own.

2. Show what works or what's changed

Give people something concrete: a playable build, a working prototype, source code, technical findings, or meaningful progress.

Early experiments are welcome. We may remove low-effort concepts, unsupported claims, and repeat announcements.

3. Disclose substantial AI use

If generative AI played a significant part in your project, briefly explain what you used it for. That could include programming, graphics, audio, reverse engineering, or other development work.

Routine autocomplete, occasional debugging help, and minor writing assistance don't need disclosure.

AI use won't automatically disqualify a project. Routine showcases belong in the monthly megathread.

4. Limit self-promotion

Keep standalone announcements to one per project every 30 days, except for significant releases or technical breakthroughs.

We may remove repeat promotions and minor updates, whether or not AI was involved. The megathread is exempt from the 30-day limit, but normal anti-spam rules still apply.

Where to post

Monthly dosgAIming megathread

Use the monthly thread for announcements, prototypes, demos, progress updates, and feedback requests for projects developed substantially with AI.

Main subreddit feed

Substantial technical contributions can still have their own posts. These include:

  • Compatibility fixes and patches
  • Reverse engineering discoveries
  • Emulation and preservation work
  • Significant source ports and reimplementations
  • Major playable releases

AI can be part of that work as long as the post meets our relevance and quality standards. A routine showcase goes in the megathread; work that makes a substantial contribution to DOS gaming can qualify for the main feed.

Moderation

We'll rely mainly on community reports and moderator review. We won't try to detect AI-generated code or investigate developers' toolchains.

We'll judge posts by their relevance, substance, and contribution to the community. The tools used to make a project aren't grounds for rejection on their own.

Moderators may remove or redirect posts that don't meet these guidelines. We'll review the policy in about three months and make changes if needed.

Thanks to everyone who took part in the poll and discussion. Your feedback helped shape these rules.


r/dosgaming • • 2h ago

Drakkhen Horrors

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7 Upvotes

OK, been meaning to post about this for awhile. Drakkhen haunts me. First played it as a rental when I was maybe 12, and I can't forget how pervasive the general sense of "wrongness" is throughout the game.

Language issues (the game was translated from French to Japanese to English) make the already cryptic plot seem borderline nonsensical. Normally, this wouldn't be too remarkable for a game of that era, but the story's opacity causes the Drakkhen's many surreal, unsettling eccentricities to land that much harder. There are a lot of things I could talk about, but I want to focus on the aspect that haunts me the most.

I'm referring, of course, to the constellations.

Imagine walking at night (the game has a beautiful day/night cycle with wonderfully atmospheric music to boot) when suddenly the stars themselves begin to shake and writhe while panic-inducing scare chords play. The dialog box pops up at the bottom of the screen and just as quickly vanishes. You hear an inexplicable popping noise. And then a big, terrifying monster swoops down out of the sky and fires lasers at your party. A weird droning effects plays as it flies around attacking you. All of its hits either miss entirely or one-shot kill you. There is no rime or reason.

This kind of thing would scare the bejesus out of anyone the first time it happens, but it's stayed with me for 30 years for a bunch of reasons.

1, look at them! They're demonic looking. Far more unsettling than anything else I've seen on the SNES (though admittedly Drakkhen was originally an Amiga game).

2, there's no motivation, no context. The game never explains the damn things. They're just another part of this hostile alien world that wants to kill you at every turn.

3, they are alien-looking yet they resemble familiar things--bats, crows, snakes--just enough to be uncanny.

4, there's something sadistic about the way they look. The bat-thing with BLOODY BLADES for wings. The snake with the deep-set eyes. The crow that looks like it's wearing a phantom of the opera mask.

5, nobody ever mentions these things in the game world. There is an exceedingly brief allusion to them in the short story that came packaged with the Amiga manual, but it reveals nothing. What the hell are they? What's their relationship to the Drakkhen and the residents of this island? Why are they attacking you? The monsters are living constellations. There's gotta be lore there, right? Nope. And I've scoured the internet looking for insights and found almost nothing.

This last point gets at the whole problem of the game itself. Everywhere you go, you get the sense that there is a logic and order to the world of Drakkhen. Characters and found texts allude to individuals and events. Peasants give you cryptic hints. There's much political intrigue among the Drakkhen princes and princesses. There's gotta be context for the constellation monsters and the hellhounds that pop up when you bump into a gravestone and the giant shadow humanoid that crawls out of a hole in the ground in the icy regions and the dancing female silhouette that moans "I love you" in different pitches as it attacks. But YOU the player DO NOT HAVE ACCESS to this context. The information is withheld.

This violates the unspoken contract between developer and gamer. The world of the video game is supposed to exist for the player to explore, understand, and master...but in this case it doesn't. Drakkhen doesn't care about your feelings. Even if you manage to beat the game, the feeling remains that this world is NOT FOR YOU.

What do other people think? What was your experience of Drakkhen and its horrors? Did you have any theories about where this crazy stuff comes from?


r/dosgaming • • 9h ago

My all time favorite racing games from the DOS era

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107 Upvotes

I love both titles. They both offer a different experience and atmosphere.

I still play these games from time to time.


r/dosgaming • • 10h ago

CyClones: Remastered 1.0 – a native engine for Raven's 1994 shooter

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0 Upvotes

r/dosgaming • • 11h ago

I spent about a year making a voiced version of Space Quest V

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62 Upvotes

r/dosgaming • • 20h ago

Amazon Trail - 1993 (Oregon Trail sequel)

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35 Upvotes

Has anyone work been done to preserve 1993 Amazon Trail?

The Amazon Trail is known for being significantly more difficult than its predecessors in the franchise, such as The Oregon Trail. It was released in 1993 for MS-DOS, 1994 for Windows 3.x and 1996 for Windows and Macintosh. Amazon Trail II was released as a sequel to this game and Amazon Trail 3rd Edition was a re-release of that sequel with performance enhancements and new additions.


r/dosgaming • • 1d ago

Does anyone remember this game?

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25 Upvotes

It's a 1998 RPG... Has anyone played this or knows the name?


r/dosgaming • • 1d ago

I managed to beat The Lion King

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68 Upvotes

Some say this is one of the hardest video games. I never played it in 1994 or in the nineties.

I installed the game from my original floppies (contained in the box from the photo). I spent a few days training the game. A lot of deaths and many trial and errors. The hardest aspect would be the jumping in my opinion, not the combat.

I had to train every level until I was confident enough and knew I could beat it. It was important to find and get hidden bonuses in order to boost your stats. With these factors combined it was manageable.


r/dosgaming • • 1d ago

The story of Ports of Call

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4 Upvotes

r/dosgaming • • 2d ago

Warlords 1990!

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166 Upvotes

Thanks to the mods for letting me share my Warlords collection and give my own game a little plug!

I spent countless hours playing Warlords 1 with friends on the same PC. There was 1 rule: no watching each other’s turns! It was such funto get back to the screen and discover what your opponent had done, way more fun and surprising than playing against the AI.

Warlords made such an impression on me that in 2018, I set about recreating the magic with my own game: Waronomy. I’m a solo developer, and it’s a turn-based fantasy strategy game very much like W1, but with online multiplayer. There’s also an offline campaign, AI opponents (procedural like W1 not LLMs) and random maps.

You might spot it on my screen in the desk photo ;)

I’ve recently released a free Steam demo, which includes the campaign and online 1v1:

https://store.steampowered.com/app/4457140/WARONOMY/

Please do check it out if you’re on Steam!


r/dosgaming • • 2d ago

[PC] [before 2005, but maybe after] RTS using almost playing cards to summon units with their faces on them.

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1 Upvotes

r/dosgaming • • 2d ago

Replaying Albion (1995): a first‑person diary part.18 [Czech]

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2 Upvotes

🔥 KAMULOS HAS FALLEN! 🔥

One of Albion’s toughest adversaries thought his magic and reputation would be enough to ruin our day. But Driscoll has other ideas. And when the whole party joins the fray, even a demonic boss doesn’t stand a chance.


r/dosgaming • • 2d ago

MDK on Magic DOSBox (Poco F6)

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2 Upvotes

r/dosgaming • • 2d ago

My favorite early Blizzard video games

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82 Upvotes

r/dosgaming • • 2d ago

Magic of Magic DOSBox

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106 Upvotes

Hello everyone. For the past 2.5 years, I’ve been "porting" MS-DOS games—or, more accurately, creating custom builds with my own on-screen control layouts—using Magic DOSBox. I’d like to share some of my work.

1) Might and Magic: World of Xeen - Portrait mode with layered combat controls.

2) Tomb Raider Gold - a version with truly intuitive controls for combat and acrobatic maneuvers.

3) TES: Arena - A classic with a snappy interface and a convenient combat system, set within a rather unbalanced RPG.

4) PowerSlave - I just love this Egyptian aesthetic

5) System Shock - version with a patch that locks the cursor in place, making it easier to interact with the interface and aim/shoot

6) Stonekeep - a colorful dungeon crawler that I personally played for a long time, specifically in a mobile format


r/dosgaming • • 3d ago

An open toolkit and architecture to remaster DOS games: method, tools and templates to decode a DOS executable and rebuild it in the browser. Two finished examples (SSI 1988), one open challenge (Darklands)

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0 Upvotes

**Remaster DOS Games** (https://github.com/DrEvil-TitaniumHelix/remaster-dos-games) is a documented method with tools and templates for taking a DOS game from the raw executable to a full decode (every byte of code accounted for, the compiler runtime named, each module as pseudocode) and then to a verified rebuild that is checked screen by screen against the original running in DOSBox if you want.

Why do this?

  1. Make your favorite DOS games playable on modern platforms

  2. The remastered version becomes broadly modifiable: fix bugs, upgrade graphics, QoL changes, etc

  3. Preserve DOG gaming masterpieces with little effort

**Gate test:** checks if the DOS game you want to remaster is passable, If not, please modify my code and create a PR to gradually improve the coverage of the toolkit.

**Tools in the repo:** DOS MZ parser, 16-bit disassembler, EXEPACK unpacker, Turbo Pascal overlay splitter, context grepper; compiler profiles for QuickBASIC 3, Turbo Pascal 6 and Microsoft C 6 that say what each runtime looks like in the binary and how to name it once.

BUT THE REAL MAGIC is the adaptable agent graph that works the decode

**Pipeline:** static whole-program disassembly, per-module pseudocode with every routine tagged by its original address, independent verification by a second model, DOSBox as the pixel reference, then translation into an HTML5 engine. Templates for the Foreman agent, decode gate agents, build plan and agent lane assignments are included.

**Proof it works**, both playable in a browser, alpha, bring your own copy (the repos hold none of the games' files; the browser checks your copy by hash and keeps it in local storage):

- Star Command (QuickBASIC): 90 acceptance screens, 90 pass, 64 compared against the original in DOSBox. https://github.com/DrEvil-TitaniumHelix/star-command-remake

- Pool of Radiance (Turbo Pascal with overlays): 105 screens tracked, 69 pixel-identical to the original; overland and endgame not verified yet. https://github.com/DrEvil-TitaniumHelix/pool-of-radiance-remake

Note that you can try these remakes now, you just have to have your own copy of the original.

**Open challenge: Darklands.** Everything known is posted: the overlay directory, 81 overlays, a proven route to a full Ghidra export, Microsoft C 6 code that decompiles well, and where two earlier attempts stalled. Pull requests to the method, the profiles and the tools are the point of publishing this. (I suspect if you tune the agent graphs, the project might succeed)

Disclaimer: all or part of this post may have been written or edited by super intelligence


r/dosgaming • • 3d ago

Retronauts Assemble Event, Surbiton UK. Oct 31st - 10am - 6pm

1 Upvotes

r/dosgaming • • 3d ago

Prehistorik IBM big boxes

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186 Upvotes

Showing treasures from my own collection.


r/dosgaming • • 4d ago

🚨Sub Poll🚨 Ok let's do this properly...

15 Upvotes
443 votes, 2d left
Allow posts sharing AI coded content
Don't allow posts sharing AI coded content

r/dosgaming • • 4d ago

Albion (1995) God Kamulos was defeated in 4 turns

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31 Upvotes

r/dosgaming • • 4d ago

Make an AI Dos Sub

0 Upvotes

Im tired of everyone complaining I just want to see people enjoying dos games :(


r/dosgaming • • 4d ago

MinerVGA: A rebuild of the 1989's DOS game

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0 Upvotes

r/dosgaming • • 4d ago

I've been working on an OpenSC2K-based SimCity 2000 project with optional enhancements — testers welcome

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110 Upvotes

r/dosgaming • • 5d ago

I'm looking for an old DOS puzzle game

6 Upvotes

I'm looking for an old DOS puzzle game called 'Hearts' (or with 'Hearts' in the title). That's pretty much all I can remember. Does anyone know what it might be?


r/dosgaming • • 5d ago

MARSPORT [1985] The Gargoyle Games Unofficial Triology is complete!

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11 Upvotes

Marsport is a science fiction computer game that was released for the ZX Spectrum and Amstrad CPC home computers in 1985. It was published by Gargoyle Games in the United Kingdom and Dro Soft in Spain. Marsport was intended to be the first part of a trilogy called "The Siege of Earth" but parts two and three (Fornax and Gath) were not forthcoming. Because of this, it is often regarded as being part of an unofficial trilogy alongside Tir Na Nog and Dun Darach (both of which are part of the same official series) due to its having very similar gameplay to these titles. Marsport also has similarities to the later Gargoyle game Heavy on the Magick