r/cyberpunkgame • • 10h ago

News Awesome update!

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5.4k Upvotes

r/cyberpunkgame • • 1d ago

Discussion CYBERPUNK EDGERUNNERS 2 / DISCUSSION MEGATHREAD Spoiler

178 Upvotes

HEY CHOOMS !

Cyberpunk Edgerunners 2 is finally out after 4 years!
Here are the links for each episode's discussion thread:

Episode 1 Discussion Thread

Episode 2 Discussion Thread

Episode 3 Discussion Thread

Episode 4 Discussion Thread

Episode 5 Discussion Thread

Episode 6 Discussion Thread

Episode 7 Discussion Thread

Episode 8 Discussion Thread

Episode 9 Discussion Thread

Episode 10 Discussion Thread

You can use this megathread to talk about your feelings about the entirety of the show (for example, how you think certain aspect of the season compares to the game or S1 or the music choices in S2) but you should not talk about episode specific spoilers like "It made me cry when X died in episode 8" or "Y leaving Night City was a very good arc"

but still, i would advise you to use the episode threads before you use this thread as it is very easy to get spoiled. As we said on our post two weeks ago, don't post spoilers outside the episode thread to not ruin anyone's day!


r/cyberpunkgame • • 7h ago

Meme Before the update drops, remember how far the game has come since launch

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6.5k Upvotes

r/cyberpunkgame • • 11h ago

Screenshot YEEEEEEEEEEEEEEEEEEEEEEES!!

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8.3k Upvotes

Revolvers are going to OP ASF!

W CDPR, long live Jackie


r/cyberpunkgame • • 6h ago

Screenshot All new Arm Cyberware styles revealed so far

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2.6k Upvotes

The CDPR devs said in the livestream that there are 40 of these which likely means 10 per arm type. The styles seem to come from the 8 night city gangs, the 2 nomad groups (Aldecaldos & Wraiths), as well as certain major corps (Arasaka, Militech, & Kang Tao).

The last image shows the locations of the 5 new "Glamdocs" who sell these styles in Watson, Westbrook, City Center, Santo Domingo, and Pacifica.


r/cyberpunkgame • • 8h ago

Meme Gaming industry needs to take notes from CDPR tbh

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3.4k Upvotes

r/cyberpunkgame • • 10h ago

Meme I got hit with an inspiration when i heard about the new update. I made this in 10 minute to celebrate

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4.2k Upvotes

r/cyberpunkgame • • 8h ago

Love Fuck Yes

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2.3k Upvotes

Genuinely the amount of stuff in this trailer I thought wasn't coming until next game? For free?? TOMORROW??? I'm so glad I just started a replay 2 days ago but now I gotta wait to do the heist because I wanna make sure I loot Jackie's guns😭

Cyberpunk might have the greatest post-game updates if all time. Like its not just dlc its quality of life improvements that realistically would cost money in other games.


r/cyberpunkgame • • 5h ago

Modding I'm definitely ready to update

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1.3k Upvotes

Who will guess where these beauties come from?


r/cyberpunkgame • • 11h ago

Discussion I'm working on a Nemesis mod for Cyberpunk!

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2.3k Upvotes

Yo what's up chooms,

I'm working on a Nemesis mod for Cyberpunk, similar to the system as shadows of Mordor. Each gang in Night City has a hierarchy and you can mess it up! It's nowhere near ready yet, and with the upcoming update there's no point even releasing it in this state lol

It's pretty straight forward from the screenshots, (sorry if the names change, I have to do a lot of data resets during testing), but here's whats currently in:

  • You get a new UI that shows the gangs power structure.
  • There's a warlord, their captains, and their Lieutenants.

The captains/warlord/LT's are what I call "Nemesis", its just easier for me to type Nemesis than Lieutenants lol

  • All Nemesis are randomly generated, they get a name, a personality, strengths and weaknesses. Everyone's different.
  • Some are cowards, some never flea. Some ride alone, some bring a shitload of guys.
  • All of this is hidden at the start of the game, you have to go in and learn their weaknesses and strengths.
  • They can show up in the game world, driving around or chilling. You can kill em if you want, or let them go.
  • Their personality is randomly generated too, it affects their speach style.

The faction:

  • The faction (i.e Maelstrom) has a region of night city and a heat level.
  • At low heat levels they don't care about you, or even know you.
  • At high levels they put out hits on you, or try and kill you on sight.
  • Heat can be reduced by apologizing over text, or by just leaving them alone.
  • Heat can be gained by killing their guys, even random mooks.

I'm going to add support for the "They will remember" mod and various moments in the quests too.

independent of V:

  • Power struggles can happen, and nemesis can rank or flatline.
  • Relationships can be made or broken
  • Rivalries can show up and turn deadly.
  • NCPD can perform raids on nemesis and take them out.
  • Nemesis can buy chrome from the corps and gear up, or get taken out by the corps.

Nemesis can:

  • Nemesis have heat levels as well, you can piss them off by killing their chooms or fucking with them over text.
  • Nemesis can secretly survive and come back stronger/weaker. This is a low chance though.
  • Have internal power struggles. They'll take each other out, get into relationships, show up for each other.
  • When a power struggle happens, you can get a tip from your local fixer and watch the duel (or intercede) or you can say no and it gets resolved in the background.
  • Pay you to take out their rivals. Yep, they'll text you and offer you eddies to wipe someone out. They'll even give you their location.
  • Go after you for taking out their chooms.
  • They can ambush you when you enter their territory. Piss them off enough and it's going to turn into a bloodbath. I might have to tone this down as sometimes I can spend like 15 minutes in a fight because they keep coming at me lol
  • Nemesis can have rivals with other nemesis, they might text you details of about someone they hate.

Nemesis remember:

  • Nemesis remember how you killed them, or if you ran or hid from them, and that changes their dialogue along with strengths and weaknesses.
  • They can gain resistances to what you used on them. Yep, snipe them from afar and if they survive they might come back with a helmet.
  • Nemesis that flatline V remember that they did and gain bonuses from it. This breaks the fourth wall, so I'm making this a toggle in case people arent a fan of it. Shadows of Mordor has a system where you can die but you don't actually die, Cyberpunk does not have a similar thing.

I want to add support for various companion mods as well, so that the NPC's will remember if panam lights someone up or something.

V can:

  • Text fixers for intel on specific nemesis, for a fee of course.
  • Scan nemesis to get details on them.
  • Interrogate mooks for Info on the nemesis, their names, their weaknesses, etc etc., You can do this by grabbing them from behind and interrogating them.
  • If you're more of a killing type, you can also loot shards off mooks and nemesis bodies to get my details on other guys.
  • The local fixer can send you offers.
  • Fight the warlord, but that's tough. You gotta get his info and he will call in the whole gang to take you out. Better to go after his support structure before taking him on directly.
  • Sneak away, or avoid combat. I don't want to make it a forced system because the game can get pretty tedious if you're at high heat levels lol

What I'm still working on:

  • There's a patch imminent , so I got that coming for me.
  • Testing. Holy shit this is annoying to test. There's so many interactions.
  • I want to add more interactions, like if V's ripping around the neighborhood in a fast bike I want Nemesis that are speed freaks to race V and stuff.
  • I want certain nemesis to claim certain areas, so killing gonks in certain areas will piss of some nemesis more. This needs a lot of testing and exploration on my side though.
  • Other gangs, right now its just maelstrom but thats just because its easier for me to test with one gang. Eventually I want Tyger Claws and Moxes, Barghast too. I'm also thinking of Net Watch, but they should be rare.
  • Making sure it doesn't interfere with normal gameplay and scripted sequences.
  • Sleeper agents and backstabbing. In SOM you can force people to work for you, I 100% want that in this system, I just need to figure out a way to do it in a lore friendly way.
  • Netrunner specific gameplay loops., the hackerman needs an approach to this system too.
  • Warlord fight. This is going to be tough, I want something cinematic for these fights.
  • Gang war in the territory after toppling the leadership, with or without V, this is a big one.

I'll keep you chooms updated as I make progress on the system, I'm hoping to have it released in the next month or so, even if its just the maelstrom support right now.


r/cyberpunkgame • • 8h ago

Edgerunners Lovely smiling Talia! Fanart by Mugenjin

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1.1k Upvotes

r/cyberpunkgame • • 4h ago

Discussion Who else is starting fresh for the Edgerunners 2 Update?

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409 Upvotes

I know I am.


r/cyberpunkgame • • 20h ago

Meme The DRIP is essential to ones playthrough

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8.2k Upvotes

r/cyberpunkgame • • 1h ago

Meme worst update of all time, life is meaningless 😔

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• Upvotes

r/cyberpunkgame • • 10h ago

News Patch 2.5 - list of changes

816 Upvotes

Edgernnrs Content

  • Added a new side quest, Clampdown, set before the events of Cyberpunk: Edgrnns 2. To unlock it, complete The Heist and two gigs for Wakako, then wait for a message from her.
  • Added a new 5-piece gear set based on the character King, which can be obtained during the Clampdown side quest.
  • Added a new radio station, HKGN 102.0 FM, featuring a selection of tracks from the Cyberpunk: Edgrnns series.

Show Off

  • A brand-new clothing collection has arrived in Night City! 5 new outfit sets can now be purchased from certain clothing vendors:
  • Maxiwear: available in Heywood, Arroyo, Little China
  • Jinguji: available in City Center
  • NetWatch: available in Kabuki, Japantown
  • IconAmerica: available in Pacifica, Badlands, Northside
  • And one more set that will hit Night City shelves just a little later...
  • The NUS Infiltrator clothing set can be now purchased from clothing vendors in Kabuki and Japantown.
  • 4 new TWINTONE skins for Quadra Turbo-R V-Tech are now available via Twitch Drops.
  • Some of the hairstyles that were previously exclusive to NPCs are now available for V. Please note that some hairstyles are available only to feminine or masculine body types.
  • Show off your chrome! You can now customize your hand cyberware. Equip your Mantis Blades, Gorilla Arms, Monowire or Projectile Launch System, and visit one of 5 Glamdocs (marked with a spray paint icon on the map) to give your implants a fresh, new look. Each Glamdoc is located in a unique shop, along with their own intro scene with voiceover and animations, and offers a unique catalog of cyberware skins with customizable colors.
  • Sometimes one gun just isn't enough. The new Double Trouble perk in the Cool tree (along with four auxiliary perks) introduces an entirely new playstyle, allowing you to dual-wield Pistols and Revolvers from the Power category.
  • Added frames from the Cyberpunk Trading Card Game to Photo Mode, allowing you to make your preem shots look like custom cards.
  • Added new poses in Photo Mode to show off your dual-wielding prowess.

Mod the World

  • Added Cross-Platform Mod Support, powered by mod.io, a first step into cross-platform modding that allows you to easily browse and install a selection of player-created mods directly from the in-game menu. More mods will become available over time. The feature is available on PC, Mac, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S.

Upgrading the World

  • Welcome to Paradise! Added a new side quest that takes you on a journey to uncover a mystery and explore Night City on a guided tour narrated by Richard Night. It unlocks after completing The Heist and reaching level 15 Street Cred.
  • Added 12 new Minor Arcana Tarot Cards to discover across Night City. The Tarot menu now has separate sections for Major and Minor Arcana. The new tarot cards are part of a new side quest, an extension of Fool on the Hill, which activates after scanning any of the new cards. Collect them all to get a special reward.

Quality of Life

  • Saves in the “Load Game” menu are now grouped by separate playthroughs.
  • Added item filters to apartment and vehicle stashes.
  • Modded saves in the "Load Game" menu are now marked with a dedicated icon. Please note that achievements and trophies cannot be earned while playing on console from a modded save file.
  • Added an FOV (Field Of View) slider on consoles.
  • Updated the selection of AMD FSR options. FSR 3 upscaling is no longer included, while FSR 2.1, FSR 4, and FSR 3.1 Frame Generation remain available.
  • Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.

Technology

  • Added support for DLSS 4.5, including up to 6X Multi Frame Generation or Dynamic Multi Frame Generation, and the 2nd Generation Transformer Model.
  • Added support for glasses-free 3D effects on compatible Samsung Odyssey 3D monitors, along with a Motion Comfort setting that lets you balance 3D depth and viewing comfort.
  • Added support for MetalFX Frame Interpolation and Denoising on Mac.
  • Added a toggle in settings for FSR Anti-Lag 2.
  • Introduced various performance optimizations, including improvements specifically for Ray Tracing and for PlayStation 5 Pro.
  • Improved HDR rendering to provide more accurate colors, brightness, and contrast on compatible displays.

Fixes

  • Fixed an issue on Nintendo Switch 2 where saving the game could result in a "Save failed - insufficient space" error.
  • Fixed an issue where adjusting HDR settings on PlayStation 5 had no effect.
  • Things Done Changed - Fixed an issue where the Delamain cab could get stuck after crashing into another vehicle, blocking quest progression.
  • Fixed an issue where enabling Film Grain had no effect.
  • Fixed an issue where tagging enemies while scanning could also cause V to crouch or stand up when using certain control schemes.
  • Fixed an issue where controller settings for the Third-Person Camera were missing.
  • Fixed several typos in various languages.
  • Added various other fixes for features and content introduced since Patch 2.1.

r/cyberpunkgame • • 11h ago

Discussion It’s so fucking beautiful

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731 Upvotes

r/cyberpunkgame • • 20h ago

Meme Had to make an edit of that No Man's Sky pic with the 2.5 update

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3.2k Upvotes

r/cyberpunkgame • • 16h ago

Edgerunners I never would have thought this would happen, but Weak is definitely my favorite character from Season 2

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1.4k Upvotes

I was moved by this character, from start to finish. Does anyone else feel the same way?

Of course, without spoiling the season


r/cyberpunkgame • • 7h ago

Meme King's Appreciation Post

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266 Upvotes

r/cyberpunkgame • • 20h ago

Character Builds Finally finished customizing my V to look like Talia from Edgerunners 2!!!

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2.5k Upvotes

r/cyberpunkgame • • 6h ago

Edgerunners Omi appreciation post

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175 Upvotes

Even tho this absolutely beautiful gal is in the show for a good minute I adored every second of it...her and Jessica the BD assistant but I love omi just general vibe more


r/cyberpunkgame • • 11h ago

News CDPR THE GOAT

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411 Upvotes

r/cyberpunkgame • • 9h ago

Cosplay Talia fandom here ? 🤯 (@alifia.wu)

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297 Upvotes

Hope you guys will like my pic, which is one of my favorite on this set.
Cosplayer (with more pics on IG) : alifia.wu
Pictures by myself : valentinj_photographie

Hope you'll excuse the shoes we made, couldn't find the real matching cyberware irl 😒


r/cyberpunkgame • • 2h ago

Media I love when DeShawn says that

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74 Upvotes

Throwback to when Dexter says I’m Richard. I thought that conversation couldn’t get any tenser and then he drops that line wow.


r/cyberpunkgame • • 12h ago

Cosplay Cosplaying as a Arasaka agent at a local mondocon with other cyberpunk fans

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468 Upvotes