r/classicwow • • 1h ago

Forever The World and Dungeons should have a Synergetic Coexistence

0 Upvotes

13 comments sorted by

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u/Deadirlandingame 1h ago

I’m too high to understand this.

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u/matt1918 1h ago

What if we just have the same exp rates that we have had for 20 years?

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u/Proxnite 1h ago

What if we changed nothing at all and just had a 4th release of classic?

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u/matt1918 1h ago

If it ain’t broke…

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u/Proxnite 1h ago

Era will always be there for you while the rest of us enjoy a version with lots of changes.

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u/7figureipo 52m ago

Anyone else notice how all these suggestions are always about just making it easier/faster to get experience and loot and not really about adding flavor, story or texture to the game?

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u/Pixogen 34m ago

These are the same exact suggestions I saw on the 2005 forums. The sad part is blizzard listened.

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u/MightyMorp 1h ago

what if they doubled the amount of exp dungeon quests give

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u/desperateorphan 55m ago

Didn't we have that and these same chuds complained?

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u/West-Pomegranate-425 48m ago

This is what I don’t understand. I don’t understand how people fucking complained about that. We had it set up that a single run of a dungeon, if you had all the quests, was like 5 runs and people complained.

They nerfed that and people complained. It’s crazy

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u/desperateorphan 43m ago

You always have to look for the underlying root cause. I think that root cause is fear. They have to figure something out themselves instead of just following what they have always done every time FRESH has come out in a solved game. They have to contend that maybe the actual game underneath it all.... they don't really like despite trying to relive the nostalgia of their younger years for the 10th time and that scares them. If they don't have this, what do they have?

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u/roflsocks 0m ago

The massive quest xp was just going to result in level 60 boosters running groups through, with summon bots to the dungeons, with all shareable quests provided. Dungeon xp didn’t matter by design, so there wasn’t even a meaningful penalty for getting carried by a 60.

You can still do it, because dungeon xp is still so bad, but it’s less worth because quests aren’t so overturned.

Players will always pay to win if available. It’s better if the game isn’t accidentally designed to encourage it.

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u/Beneficial-Bid9353 1h ago

Dungeon rested xp is the best solution I've heard actually