r/classicwow • • 7h ago

Humor / Meme Dungeon EXP Nerf

Post image
713 Upvotes

1.6k comments sorted by

View all comments

Show parent comments

6

u/Ejaculpiss 6h ago

At least you guys are finally admitting it's all about XP/hr

•

u/bobtheblob6 4h ago

True, let's nerf all XP by 75% and we can enjoy the game 75% longer!

•

u/Ejaculpiss 4h ago

stop I can only get so erect

•

u/bobtheblob6 4h ago

Let's not pretend that wouldn't kill the game lol. Getting XP and progressing your character is part of the fun, it's an RPG after all, progress is pretty much the goal

•

u/Actual_Passenger_163 2h ago

So not only is it about xp/hr for ur preferred leveling method but also must be competitive with questing speed, while getting rare BOEs, rare recipes and BIS gear.

•

u/bobtheblob6 1h ago

See the comment you replied to, it doesn't need to be all about xp/hr for xp to be a fun thing in an rpg. Character progress is fundamental in an RPG. How well do you think the game would do if ALL xp was nerfed by 75%? When it dies, it is just because everyone only cared about the xp, or does nuance exist in this world?

It's not a competition, I don't really see a problem with people wanting to run dungeons to level, but I'd be ok with a smaller nerf if it bothers others for some reason. But they've way overcorrected with the 75% nerf on top of the pally/mage/aoe nerfs that were already slowing top performing dungeon groups, who were apparently the intended targets

while getting rare BOEs, rare recipes and BIS gear.

This really only applies in the later levels with potentially bis items, but again I don't have a problem with people running dungeons in their last levels while having a chance at bis. I don't know why anyone would honestly, the world will be packed with nerfed dungeon xp or not

•

u/Actual_Passenger_163 16m ago

Blizzard has stated that the median leveling speed including the dungeon XP nerfs will be approximately the same comparing vanilla 1-60 and wow forever 1-60.

The main reason why dungeons cannot be optimal or close to optimal for leveling is: The world is the main character. If you are in an instanced dungeon are you a part of the world? (mostly not).

•

u/Manzhah 4h ago

Yeah, no shit people want competetive xp/hour for their efforts. That's like your boss saying "so you admit it's about the money" when you complain about them cutting your wage by 76 %.

•

u/netchris22 3h ago

it's always been about XP per hour. It needs to be in the same ballpark as questing, but currently it's nowhere near there.

0

u/pringlesnow 6h ago

It’s not “all” about XP per hour but I honestly don’t believe there are very many people out there that actually want to play the game in one of the most static repetitive ways possible so that they can quadruple the time it takes to level. Do you think this merry band of adventurers will still want to grind dungeons when it’s January 2027 and they are on their 242nd clear of SM Cath?