This is so fkn stupid omg. World first runners don’t have 4 people near their level to dungeon with. It’s not optimal for them, they have to remain well ahead of the pack. For everyone else, dungeon spam within certain level brackets was by far the best XP per hour however it relied upon having 4 others who were willing to do it and it required organisation. So if you’re an average joe it’s easier to quest
Sorry to burst your bubble, but I'm not referring to neckbeards sitting in their own filth setting speed records. For that questing still isn't correct either, which is what I was replying to. I'm referring to normal folks, spamming dungeons was faster then solo questing. It was. Guilds would do it on purpose to lvl people fast. I know. I was there.
You're not making sense. It's either faster or it's not.
The only reason we jumped into dungeons at times was because open world was flooded and mob tagging was a nightmare. You don't solve that by removing dungeons as a viable option.
Dungeons were not faster than questing. Dungeons were faster then questing in a completely flooded world.
What guilds would do to level people fast was mob tagging.
There were level brackets where it briefly was faster to spam some dungeons, but you'd always return to open world for better speeds, neckbeard or not.
If so why not just link an example of how fast an optimized 5man group could do it then?
Just give a ballpark figure what the time played was at least.
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u/FirstAd1119 6h ago
It was never the optimal way to play, solo questing was faster BEFORE the nerf.