r/classicwow • • 7h ago

Humor / Meme Dungeon EXP Nerf

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715 Upvotes

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144

u/Nice-Background890 7h ago

How is them reverting it stopping anyone from questing?

-40

u/Fincow 7h ago

How is them not reverting it stopping anyone from doing dungeons?

79

u/Puzzled_Orange_6880 7h ago

You can do gray exp quests. Why would out-levelling them matter?

-16

u/oblakoff 7h ago

I do gray exp quests, i've done every quest in a zone multiple times even before Loremaster was a thing :)

26

u/Steadlington 7h ago

> Me when I lie

-5

u/Seven-Scars 7h ago

yeah dude im lying too because i do the same

9

u/Steadlington 6h ago

I do every single quest in the game on every character. I've never done a dungeon because they're not part of the open world!

> Me when I Larp

-7

u/Seven-Scars 6h ago

are you making people up to get mad at, or do you actually think thats anything close to what was said?

-4

u/oblakoff 7h ago

The tourists cannot image that some can enjoy the game without minmaxing everything to the last percentile. It is a lost cause. OR god forbid, even READING THE QUEST TEXT.

These people are cancer for every MMO and i really hope the dungeon nerfs drive them away with every other "muh efficiency" bot.

6

u/Steadlington 6h ago

I mean we can compare logs and played time and see who is the tourist lol.

I've probably done naxx more times than you've done all classic raids combined

-3

u/oblakoff 5h ago

I've been playing Warcraft since Warcraft1. The Logs part is the exact part that ruined this game as whole. Imagine comparing logs for bosses with one mechanic

5

u/Steadlington 5h ago

Nobody cares that you're old now. Logs are a way to measure if someone isn't pulling their weight.

God forbid people don't want to live back in 2004

0

u/Muted-Injury5512 7h ago

mmo player who's here for the profound quest text with 3 puns and 3 names you will never ever think about again

1

u/oblakoff 6h ago

MMO "player" who is here to afk while being boosted through Stockades.

3

u/orus_heretic 5h ago

Do you know boosting is already gone without these changes?

5

u/Muted-Injury5512 6h ago

i play the game to farm pve / pvp if i want story i go to solo games and not the sorry ass quests

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1

u/Seven-Scars 6h ago

you forgot to attach the gigachad image

9

u/Puzzled_Orange_6880 7h ago

Wonderful! So there's no reason to force people out to do them.

-3

u/oblakoff 7h ago

Someone is forced out? Last I've heard dungeon quests xp is even increased. On the other hand boosting through dungeons by spamming the same one again and again is dead. Did you meant that as a forcing? :>

10

u/Ambrose624 7h ago

You do know spamming dungeons and boosting aren’t the same thing… right?

7

u/orus_heretic 5h ago

These people don't play the game nor do they even know that both boosting and spell cleaves are effectively gone without these xp changes.

-1

u/oblakoff 6h ago

Somebody is stopping you from spamming dungeons?

3

u/samdo51 6h ago

No but to most people, not being rewarded for your time invested in something is not very fun. Even if you are a casual like me who is not trying to race to 60.
And some people’s (me) favorite activity is doing dungeons, so obviously they will be sad that they will not be rewarded properly for their time.

5

u/HXamster 6h ago

Boosting ≠ dungeon spam.

If you're going to argue at least be correct.

Boosting is a higher level player, typically a mage, clearing the mobs from a dungeon for a "boost" of player experience, and you pay said mage gold per run.

Dungeon spamming is when a group of 5 friends gets in a discord call and runs the same dungeon over and over again singing dumb shit and progressing at about the same pace as quests.

The ONLY TIMES I've seen "dungeon spam" be the meta, is during TBC and during the SM spamming runs in SoD.

3

u/Puzzled_Orange_6880 6h ago

I honestly have no idea how common boosting is used. I play to enjoy the game, which is focused on dungeons. New dungeons was one of the selling points of Forever, it seems strange they only want me running them one time per toon. SFK has a handful of class quests for alliance, otherwise nothing. Make more dungeon quests, make more dungeons, or let people run dungeons multiple times for more than a pittance of exp. Don't really care how it is done, but dungeons are the draw for a not insignificant part of Forever's target audience.

4

u/samdo51 6h ago

Not everyone that likes spamming dungeons is using boosting. Can’t they fix boosting in a different way without nerfing some people’s favorite play styles?

3

u/orus_heretic 5h ago

They have, boosting is already nerfed. Mobs dont give xp if theyre grey to anyone and anti kite kicks in after a while. These people are arguing against a boogeyman that doesn't exist in forever.

0

u/DanesDraftLab 6h ago

They don’t even want to have to run to get the dungeon quests. They want to get summoned around the world by a bot army and veg out in a dungeon.

0

u/sdwya 6h ago

You are the vocal minority

-12

u/Fincow 7h ago

And that would be fine if they provided other things like dungeons do. All you get from open world questing is XP. You don't get an uninterruptible, uncontested levelling experience. You don't get BIS in every gear slot constantly. You only get XP.

8

u/Swimming-Life-7569 6h ago

>provided other things like dungeons do.
What would those things be?

-1

u/Fincow 6h ago

BiS gear, no interruptions to levelling due to overpopulation, and no PvP interactions, which I agree is only one mode, but time and time again it is the massively more popular realm type, so it is relevant to the discussion. 

5

u/Swimming-Life-7569 6h ago

>BiS gear
So you arent aware of the crafting changes in Forever or that many quest rewards are pretty damn good? Okay then, besides even if this were purely true. Why do you care if they stay inside instances.
Even more so, its leveling in classic. Who cares about BiS gear.
>no interruptions to levelling due to overpopulation
Blizzard is doing sharding, no need to worry about that even in the direst of circumstancs.
>and no PvP interactions
Have you heard of PvE ruleset? This is not an argument.

2

u/Fincow 5h ago

To the first line, the crafting changes aren't open world specific and similar to how I believe dungeons should be, are a cost tradeoff. You have to spend time levelling a profession to do them, and then earning merchants favour for the recipes, which is a trade of time and XP for gear.

It's not about caring for BiS gear, it's that your levelling speed is directly tied to your DPS and survivability and by extension your gear. We can't be in a thread arguing about dungeon XP and saying who cares about gear.

And areas will absolutely be bottle necked even with sharding. We literally know this.

but to your last point, okay we can buff the XP back to it was before on PVE servers and you can play on those. Happy now?

2

u/Swimming-Life-7569 5h ago

>You have to spend time levelling a profession to do them
You have to spend time clearing dungeons, this isnt an argument for anything when professions now give player power buffs therefore being direct progress to your character. You wouldnt get this progress from dungeons.

> it's that your levelling speed is directly tied to your DPS and survivability and by extension your gear. 
Eh, classic is so easy to level that you only die if you fucked up bad.
>We can't be in a thread arguing about dungeon XP and saying who cares about gear.
Even at best how much would constant BiS gear improve your leveling speed when questing, 50%? Because the dungeon nerfs are 70% so it would really need to be 70% faster for these to be equivalent.

>but to your last point, okay we can buff the XP back to it was before on PVE servers and you can play on those. Happy now?
Yes and I dont think it takes anything away from anyone.

2

u/Fincow 5h ago

You get XP from clearing dungeon, you don't get xp from levelling professions. This is absolutely an argument. You are making a tradeoff if you are levelling your profession. Pre nerf dungeons meant you didn't have to make a compromise for anything.

And I don't necessarily mean in how much you die in terms of BiS gear, it's about how long it takes to kill a mob or how many you can kill consecutively before needing to eat food or drink. And its not just about how fast either, its about when two players reach max level or just before max level and are grinding prebis, the player who is in dungeon gear is absolutely going to be at an advantage in getting into groups compared to the player in an open world set.

But yeah, you can have dungeons giving 1m xp a clear on the pve ruleset for all I care.

•

u/kerenar 2h ago

This guy gets it.

16

u/Puzzled_Orange_6880 6h ago

What is interrupting you? Mob tagging? Group up! Aren't you supposed to be social? You get quest rewards, and you are doing an easier form of content so why would you even need better gear?

-10

u/Fincow 6h ago

Because levelling speed is directly tied to DPS? Are you stupid? Also easier is a bit a meme when you're hiding in a dungeon on a pvp server.

Ah well, guess you won't play. Much was lost.

16

u/Puzzled_Orange_6880 6h ago

Your choice to play pvp. No one is forcing you. Don't cry because pvp happened on a pvp server.

1

u/Fincow 6h ago

I agree. Stop crying that you can't go and hide away from PVP for 60 levels. It won't change anything.

8

u/Puzzled_Orange_6880 6h ago

I don't play pvp. I don't care about pvp in the least...I want to dungeon. So I guess I'm hiding by...choosing a PVE server?

-8

u/romnesia7729 6h ago

7

u/SillyCress385 6h ago

Crazy that someone could post something this dumb and actually think they're right

11

u/slipstick-libby 6h ago

Strawman. I and many others don't want to level entirely in that room.

In fact, it's impossible to even enter that room until you're level 13. It may be possible to get to level 24 by never leaving that room but that's as far as you get.

0

u/Im_Unsure_For_Sure 6h ago

1 room actually being 5 rooms is not a strawman, it's hyperbole.

-9

u/Montegomerylol 6h ago

I do gray experience quests and I enjoy it.

9

u/slipstick-libby 6h ago

he said, gazing into the mirror sadly. His daily affirmations were everything to him. It was only through this ritual that he was able to overcome the overwhelming shortcomings he felt in his life.

6

u/xXDamonLordXx 5h ago

Sure and some people enjoy eating glue. I don't see any restaurant selling it though.

4

u/Puzzled_Orange_6880 6h ago

I'm glad you do! I hope Forever builds upon all pillars of classic and gives multiple paradigms for meaningfully playing our characters. I do not enjoy PVP, but I would never campaign to see it removed. There is a large community that derives most of their enjoyment from that aspect of the game. All I want is to the see the pillars expanded, not torn down.

29

u/slipstick-libby 7h ago

It's no longer worth it a second time or ever again. Just like if they had reversed it and removed 76% of the xp from outdoor mobs and quests, they would no longer be worth the time either. But you knew that already.

Your comment is like asking why nobody keeps squeezing an orange. I'm sure you'd say "YoU Dont LiKe sQUEeZING THe oRANGE yOuF akEr!!"

No, Larry, the juice is gone.

•

u/AzuzaBabuza 1h ago

Your comment is like asking why nobody keeps squeezing an orange. I'm sure you'd say "YoU Dont LiKe sQUEeZING THe oRANGE yOuF akEr!!"

No, Larry, the juice is gone.

"You liked that slice of cake, but you DON'T LIKE the one baked with 76% less sugar? Wow, I guess you hated all cakes this whole time!"

kinda shit I keep hearing. God damn.

-12

u/Fincow 7h ago

Eh if open world mobs and quests gave the best gear in the game, prevented you from being ganked, didn't have any competition from other players, there would at least still be benefits to it if it gave less XP.

The issue is dungeon spammers want it all and aren't willing to give anything up. Open world levelling has downsides like rarer and worse upgrades and the ability to be ganked on a PVP server or potentially have to wait 10 minutes for an escort quest to respawn because there are 100 players around you. It only makes sense that it should at least provide something over dungeon spamming.

I'm not sure how this is a remotely controversial take.

11

u/rewt127 6h ago

Dawg. Dungeons have always been slower xp than questing unless you are in an optimized group.

It was at least meaningful XP. Some good gear. And fun to coordinate with multiple people. Pair that with being able to actually play my role?

No one would have bitched if it was "dungeon XP is nerfed by 75% on subsequent daily runs of a dungeon". The issue with this change is that for all of us pug healers. Dungeons no longer give any meaningful sense of progress after the first run ever. So why do them more than once?

We still went out and did questing. Because it was more XP, had good quest rewards. And allowed us to see more parts of the world.

Dungeons already gave up XP to questing. Now they are just XP worthless.

And being ganked is irrelevant. Most people play on PVE worlds.

EDIT: And a big problem with this change is that any argument against it is met with the "oh you just wanted to spam dungeons" nah dawg. Im a pug healer. Ya know. Like 95% of all healers. We just want to get meaningful XP from playing our damn role.

0

u/Fincow 6h ago

I just fundamentally don’t agree that during launch periods dungeons were worse xp. Im not against finding a solution that harms people doing an odd repeat dungeon here and there less than currently.

5

u/rewt127 6h ago

Did you ever pug dead mines? Mate. That dungeon averages close to 2 hours and 4 full wipes when all 5 players are randos. Dps not waiting for the tank to stack things up. Blasting different mobs so aggro gets ripped. No coordination. Etc.

Dont get me started on the last section. The amount of DPS pulling the patrol on the boat and me jumping on the wheel to res the entire party? Every. Single. Time.

Dungeoning has always been slower with full pug groups.

Even today. Go boot up classic. Level a priest to 17. Go do dead mines. Full pug. Do 3 runs. Check the XP gains. Just literally SWP and dot down some mobs at your level after solo. Dont group. Just solo clear them. Should be able to do 2 at a time. Do this on Westfall (a PVE server). Dude you are easily 3-4x the XP from that farm session vs the dungeons. and that is even without quest rewards

0

u/Fincow 5h ago

But we're not just talking about PUGs of randos. Balancing in a game has to account for all extremes. You can't just balance around bill who doesn't know where his heal spells are on his keybinds and his party wipes 20 times clearing one dungeon.

Sure, i'd love a way that would impact the people dungeon spamming in groups and left alone the inefficient randoms, but I haven't seen any way suggested to do that.

2

u/rewt127 5h ago

Once a day full XP. Subsequent runs have reduced XP. Voila. Fixed.

Put the XP primarily on the bosses so its easier to manage that lockout from a coding perspective.

1

u/Fincow 5h ago

I'm fine with that. I just don't think most of the people complaining about the nerf would be any more happy about that.

•

u/WildlyNormal 2h ago

Look back at any release of classic and look who got world first 60. It was never an optimizer 5 man stack spamming dungeons. It was always either solo or duo mostly grinding open world and/or questing. If dungeon spam would actually be better those speedrunners / wolrd first runners would do it.

9

u/Puzzled_Orange_6880 6h ago

They are also the most difficult content to do at their level. THAT is why the rewards are higher. You are coordinating five people to do more challenging content. As far as hiding....no one gives a damn about you ganking. PvP is a sidequest.

Open world questing IS magnitudes easier and can be done pretty much at your leisure. Escort quests are frustrating, but that is ONLY during launch periods when so many people are funneled through the same areas.

So really...open world questing provides most everything over dungeons aside from loot, which is shared. Whatever quest rewards you get are yours and yours alone.

1

u/Fincow 6h ago

Levelling dungeons don't require insane coordinating and are not challenging. Please stop LARPing. Dungeon loot being shared literally means nothing when you're dungeon spamming because everyone will get everything anyway.

And pretending that there won't be huge bottlenecks out in the open world is just delusional and if your counter to that is it's just the launch period, then we can raise the dungeon XP sometime after the launch period.

7

u/Puzzled_Orange_6880 6h ago

They require five people and three roles. They require those same people to physically get to the dungeon, which at times can be a time investment in itself. Don't be reductionist. Dungeons ARE more challenging than questing, by design, hence why the rewards are greater. Nerfing the exp in them is simply unnecessary.

1

u/Fincow 6h ago

Physically getting to the dungeon is a one time cost and it’s baked into the XP. It’s like me saying oh but you have to move between quest givers in the open world. Dungeons are flat out not challenging though. I’m not saying questing is more challenging but both things are not challenging so I don’t really see the point of pointing out one of the non challenging things is slightly more challenging than the other.

8

u/slipstick-libby 6h ago

"The issue is dungeon spammers want it all and aren't willing to give anything up."

"I'm not sure how this is a remotely controversial take."

What's controversial is you deeming me and everyone else like me as a dungeon spammer. I am not. I just want the same xp from a mob inside the dungeon as I would get outside the dungeon, should I make the outrageous choice to run a dungeon a second time. Or even a third. Oh my god, the horror!

0

u/Fincow 6h ago

Oh no, the horror of you only getting best in slot gear for the level... Why can't you just get the best XP too, it's so unfair.

•

u/AzuzaBabuza 1h ago

Nobody is demanding the best XP or demanding dungeon spam back.

They're asking for a reasonable amount of XP (75% of questing XP) so they can level by doing dungeons.

It wouldn't affect you whatsoever, as you can still level optimally and efficiently by questing. But I understand its not good enough for some, and they can't be happy unless questing is multiple times faster than dungeons (which it currently is).

If you think its bad for players to feel forced to dungeon spam because it was a tiny bit better in organized groups, you should think its bad for quests to be ahead by an even greater margin.

Otherwise, its just hypocrisy.

3

u/Swimming-Life-7569 6h ago

>prevented you from being ganked
Do you know what a PvE ruleset is?

15

u/tandrew91 7h ago

The fact that you asked that question says it all

0

u/Fincow 7h ago

He's saying why would dungeon spam being the fastest stop anyone from questing, so i'm just returning the question.

The fact you can't understand that says a lot about your reading comprehension.

4

u/tandrew91 6h ago

If you think the dungeon exp nerf is good then you’re just wrong. Funneling players to play the game a certain way is always bad. The only reason people like you support this is because you feel left behind if people are “spamming” dungeons. Players will be 60 first week regardless of dungeon grinding. Next complaint will be “push the raids back”.

2

u/Fincow 6h ago

It's got nothing to do with feeling left behind, I just don't believe that one type of content should be the best for everything while levelling. The nerf is a bit overboard, but compromises needed to be made. Just because it's your preferred levelling method, it doesn't mean it should be the best in all categories. That's also funnelling players to play the game a certain way. It's just that you didn't mind it because it was funnelling towards your preferred playstyle.

•

u/Thunderkleize 2h ago

Funneling players to play the game a certain way is always bad.

Guy who doesn't understand game design.

2

u/romnesia7729 6h ago

This guy gets it

-26

u/Hagamein 7h ago

Not the point. They want more people out in the world, not having an option of spamming dungeons forces more people out in the world.

26

u/External-Presence204 7h ago edited 7h ago

Everyone in the region is on the same server with stacks and stacks of shards. “More people out in the world” is the awful argument of someone who thinks he’s talking about a dead server.

-13

u/Hagamein 7h ago

Tell that to the people who decided it was good for the game

11

u/External-Presence204 7h ago

I have.

-4

u/Hagamein 7h ago

Don't expect them to respond with anything else than "you think you do, but you don't"

8

u/External-Presence204 6h ago

I don’t expect them to respond at all. We’ll see how their decision works outside of a level-capped server.

1

u/Hagamein 6h ago

It's what they said to people who wanted classic before classic was a thing.

Might get your change in the future

1

u/slipstick-libby 5h ago

*Gestures vaguely around the room where WoW Forever feedback is being posted on a daily basis*

6

u/Nice-Background890 7h ago

Yes in a world with layers or people waiting 15 mins for an escort quest to respawn.

1

u/Hagamein 7h ago

Can't awnser for what the devs have said and decided

8

u/DartTheDragoon 7h ago

"The devs think this is a good idea" doesn't make it actually a good idea.

-1

u/Hagamein 7h ago

Didnt say it was a good idea

6

u/Intelligent_Exit_171 7h ago

No sharding in dungeons atleast

2

u/himommy_hi 7h ago

so you agree with the most lazy solution to that aka flat nerfing dung xp by 75%?🤣 wow crowd can be pleased by the most laughable problem solving really lol

1

u/Hagamein 7h ago

Never said I agree

1

u/Deliverme314 7h ago

Yeah, cause 100 of us in one spot fighting over a kobold tag is super fun...

3

u/Hagamein 7h ago

Thats why there is a bazillion layers, no?

2

u/Deliverme314 7h ago

Did you play beta? Especially early on? It was awful.

If they give us A Lot more layers, I truly wont care about the xp nerf. I am happy to level to 60 entirely via questing outside in the open world 

But I had am absolutely miserable experience in the beta with crowded areas and too much competition for mob tags

1

u/Hagamein 7h ago

As every new release is. Either get ahead of the curve or behind.

0

u/Deliverme314 7h ago

That isnt a solution... and again, a bad faith comment on this issue

0

u/Deliverme314 7h ago

Again, I have zero issues ignoring dungeons entirely and just leveling outside doing quests.

But as the game actually is, it isnt fun. Thats a problem.

Your solution is essentially: git gud, son. Or: no life 24 hours a day to stay ahead...

Those aren't solutions

1

u/Hagamein 6h ago

Misread that.

Thats just a work around for the early days. Only a problem for a new release, creates hype so they probably wont fix it

1

u/DanesDraftLab 7h ago

On launch day. That shit literally lasts one night.

1

u/Deliverme314 6h ago

It was fairly miserable the first two weeks. But 100% horrible the first 3 or 4 days