r/classicwow • • 11h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/kofeineCoder 8h ago

I agree but for healers and tanks, after quests are done they will check the drops and when asked to tank / heal they will state: "Ok, but I want to reserve <item_name>" to make it worth their time.

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u/tangin 8h ago

Always has been a thing in classic.

This hard reserve bullshit has always been lame. But easy enough to avoid

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u/TrueDamage92 7h ago

But why would you join the group if you need and hr item ?

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u/Fishy_125 3h ago

might not have many choices mainly as dps, and if you're about to leave the eare you will probs want to get the quests done and move on