r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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u/Ryanfischer99 11h ago

I didn't even think about this, but its so true. If mob xp doesnt matter then this actually promotes boosting instead of hindering it.

8

u/Gold-Candle7148 9h ago

Dungeon tours gonna go crazy

2

u/TechnicianMuch9889 9h ago

The devs didn't think about it either

3

u/Br0keNw0n 11h ago

Boosters will sell 15-30 runs with everything prepared for the right price

-1

u/fumanchudu 11h ago

The market for selling low level, non-xp driven boosts is orders of magnitude smaller than xp boost market

6

u/Ryanfischer99 11h ago

Yea I moreso meant friend boosting than selling boosts.