r/classicwow • u/Deathtonic • 12h ago
Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf
Monster Skip Runs [ More than just end game dungeons ]
Hard Reserving of low level gear [ Not just Cruel Barb ]
Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]
Tanks and Healers charging for their services for low level dungeons [ Not just end game ]
Less dungeons begin ran [ Meaning harder to find groups ]
Less social interactions [ Dungeons were the group activity, questing is primarily solo ]
Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]
There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.
why would cloth users help me do Scarlett Monetary Armory?
Will people just Skip SM Cath because you have to clear all mobs?
We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.
Just make Boosting a lifetime bannable offense.
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u/Vivid_Succotash_6298 11h ago
Another outcome that i think we will see is 5 man stacks farming hyper spawns instead.
So you can potentially end up with certain quests being harder to complete because all the quest mobs are being tagged and bagged by an xp farming group.
Its a bit hypothetical yes, but considering how most people are drawn towards the path of least resistance, i think its a real possibility.
I also saw stealth runs in the beta, so i believe this will continue to be a thing as well when the game gets released.