r/classicwow • • 12h ago

Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf

  1. Monster Skip Runs [ More than just end game dungeons ]

  2. Hard Reserving of low level gear [ Not just Cruel Barb ]

  3. Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]

  4. Tanks and Healers charging for their services for low level dungeons [ Not just end game ]

  5. Less dungeons begin ran [ Meaning harder to find groups ]

  6. Less social interactions [ Dungeons were the group activity, questing is primarily solo ]

  7. Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]

There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.

why would cloth users help me do Scarlett Monetary Armory?

Will people just Skip SM Cath because you have to clear all mobs?

We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.

Just make Boosting a lifetime bannable offense.

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332

u/Zinxii 11h ago

You dont have to be a genius to see that youre right.

The sweaty 1% will always choose the fastest way anyway, whether that means grinding Mobs, questing or spamming dungeons... And i mean, who cares?

most people just enjoy lvling in a good mix of questing and Dungeons.

But yea lets just pretend Its not an issue because [insert nonsense argument]

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u/Mind-Game 10h ago

Also I don't care how sweaty you are, dungeon leveling was never optimal except maybe in stretches where you didn't have any quests left, which forever solves.

And even when dungeon spam beat questing, it was only with 3+ mage groups which means you have to be both sweaty and exactly that comp to beat quest exp.

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u/So_Full_Of_Fail 10h ago

I was pretty sweaty for classic. I dungeon ground my warr and priest to 60. A minority of that was cleave groups.

Most of that was with 4 other random people in the normal Tank+Heal+3 random DPS group.

I like it far better than solo questing.

So now, I'm just going to grab the patched/free version of RXP with all the guides and follow the blue arrow solo.

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u/maxifer 6h ago

The worst for me is shoring up the numbers to the next zone. Yes there are a lot of new quests, but we've only done up to level 30. There's a LOT left from 30 to 60 and having an extra dungeon run while you want to pick up some XP, maybe a drop is fantastic. Having it hurt so much means that people leave and go solo instead. Like if I'm mindlessly grinding mobs, I would rather have it in an environment that can challenge spatial awareness, smart pulling, whatever, rather than just chopping off boar heads. I grinded like level 58 to 60 in the original wow on yetis in Winterspring. That's much worse than having a balanced diet of options, especially when it impacts healers and tanks to the point that there are even fewer. We're running things now because there's a hard cap, I cannot imagine what it will look like when people attempt actual runs during release.

It sucks to go into a zone and be unable to pick up some (or any) of the quests and the best option is to just slam your face into mobs. It sucks to have more than 4 friends/guildies you want to play with but would rather opt out because there's almost no value to rerun it - I know some of us still will, but it just makes it that much harder/worse for everyone. It was great if you were underleveled for the quests, as well, could get to the threshold from a run or two, then pick up said quests.

Beyond the already-an-issue of tanks and healer populations, many who would heal in the later stages (~40+) will probably opt for a dps build instead, because it's so terrible questing alone. Will they get dual spec? Maybe, or save the money for their mount and just solo/group quest. Are there enough gear rewards from quests to maintain two sets of gear? Maybe. Is there enough bag space? Maybe. Whatever it ends up being, they've identified the path of least resistance is just solo questing, taking away a huge element of the game for many. Yeah there are likely to be groups and plenty of people will be just fine, but we're also not seeing long-term impact or progress past 30. It was never faster, and now it's even worse.

Sorry to go off, this issue has just stuck with me and I have had the same consideration: just keep grinding solo, if a dungeon comes up at the right time, sure, but it'll likely be time lost at the end of the day.

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u/So_Full_Of_Fail 6h ago

IMO, the real cracks in this plan wont even show until 50-59. Where before you would be doing dungeons for XP and gear you would use for a while 60-prebis or not.

Now the incentive is to just get to 60 first. So, anything from say Mara+ I'm going to HR the gear I want(which will be both heal and DPS or tank and DPS) on the one run of them I do. And because I'll be a healer or tank, I'll be able to because there will be plenty of DPS just happy to get a group quickly.

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u/maxifer 5h ago

Oh for sure, it'll be exacerbated later. 60s can of course just farm them, but they're likely going to keep the HR stuff going on, so it'll be hyper competitive rather than some fun runs.

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u/So_Full_Of_Fail 5h ago

Comparatively, I'm going to be significantly ahead of the masses to 60.

So even at 60, I'll just continue to HR gear on runs that may have sub 60s in them because there will be increased demand for groups.

I expect level 60 groups to just shake out how they always have.

I'll actually bet I get both my priest and warr to 60 before most people get their first there. Just because I took two weeks off work to no-life the launch.

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u/maxifer 4h ago

Haha I took like 4 days off cause I had spare time. Most I'd done before was just day of and casually made my easy there. I have a feeling there's going to be significant asks for help running stuff.