r/classicwow • u/Deathtonic • 11h ago
Forever Beta Feedback Unintended outcomes of the Dungeon XP Nerf
Monster Skip Runs [ More than just end game dungeons ]
Hard Reserving of low level gear [ Not just Cruel Barb ]
Less Tank and Healers leveling [ You see them say it every day on reddit since the nerf ]
Tanks and Healers charging for their services for low level dungeons [ Not just end game ]
Less dungeons begin ran [ Meaning harder to find groups ]
Less social interactions [ Dungeons were the group activity, questing is primarily solo ]
Some dungeons being skipped entirely [ Alliance have no reason to run Shadow Fang Keep since there are no quests and no mob XP ]
There are more issues than just these, I normally just run a dungeon 3-5 times now trying to convince people to do that will be drastically harder.
why would cloth users help me do Scarlett Monetary Armory?
Will people just Skip SM Cath because you have to clear all mobs?
We have never had to ask these questions before and this is why people are so passionate about it, we are supposed to be playing this version Forever.
Just make Boosting a lifetime bannable offense.
3
u/So_Full_Of_Fail 5h ago
IMO, the real cracks in this plan wont even show until 50-59. Where before you would be doing dungeons for XP and gear you would use for a while 60-prebis or not.
Now the incentive is to just get to 60 first. So, anything from say Mara+ I'm going to HR the gear I want(which will be both heal and DPS or tank and DPS) on the one run of them I do. And because I'll be a healer or tank, I'll be able to because there will be plenty of DPS just happy to get a group quickly.