r/blenderhelp • • Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

183 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

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r/blenderhelp • • 5h ago

Solved Help with the weight painting?

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59 Upvotes

I have trouble bending the legs. I do not know what exactly the problem is or how to fix it. I think it might be a weights issue, but I'm not sure.


r/blenderhelp • • 13h ago

Unsolved Am I wrong in thinking this'd be extremely difficult to animate (I'm a complete beginner)

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148 Upvotes

So i downloaded this Leon Kennedy Model from here: https://www.patreon.com/PvrpleSerot0nin/posts/resident-evil-4-80738854 (the blender file i used is in the Part 4 Folder) and since it said fully rigged I (wrongly) assumed I could just load it up in blender and start animating.

I have no idea how any of this works so I watched this video for reference: https://www.youtube.com/watch?v=jIwrswJEFBQ and did what he said regarding the Driver rig, which took me all evening yesterday because the bones are so overlapped. Today I realise even with doing this I don't think I can animate this. If anyone has a more usable model or tips how to actually get animation going with this I'd greatly appreciate it. As I said, I am a total beginner, I've never modeled anything in blender nor rigged anything. All I know about blender is how the VSE works lmao. Thank you for reading.

Edit to add: What I meant by my question was whether it'd be difficult to make a control rig from the existing bone rig. I should've worded that more clearly 😅


r/blenderhelp • • 6h ago

Unsolved (beginner) I have to do something similar to a fish net like in the art, any tip or recommend tutorial to something similar?

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8 Upvotes

r/blenderhelp • • 23h ago

Unsolved Can someone teach me how to make animatable mouths? (Brazilian here)

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199 Upvotes

(vídeo não é meu, mas peguei de referência)


r/blenderhelp • • 6h ago

Unsolved Need Help With Weight Painting Legs

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5 Upvotes

Currently working on my first Blender character and I'm trying to weight paint the upper left leg but whatever I do it looks weird whenever i pose it. Can someone please tell me what I'm doing wrong?


r/blenderhelp • • 9h ago

Unsolved Box rigging help

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10 Upvotes

I am trying to wrap (lol) my head around how rig this box to fold properly.

The current state is just done with shape keys, and from here I want to close the top. I have tried to illustrate how the closing works. The top folds over and down, and as it goes, the side marked 1, goes inwards and folds up against the top. The side marked 2 folds inward and down towards the rest of the box. 1 and 2 are connected in the middle, so they have to move together at the 45 degree cutting line.

Maybe I am making it more complicated than it has to be, but I tried using three bones (one for each of the marked elements) and I just couldn't figure it out. Then I tried doing bone constraints, having 2 fold inwards 90 degrees as the top folded down 90 degrees, but they seemed to rotate in random directions (probably just me not getting how it works) no matter what I tried.

Any help would be greatly appreaciated. The end goal is to have it rigged so I can animate it closing.


r/blenderhelp • • 13h ago

Unsolved Too many vertices in pillow

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13 Upvotes

Following a couch tutorial to get better at cloth sculpting and just stuff with clothes, but I somehow ended up with over 73 thousand vertices and I need to get the count down cuz it seems like WAYYY too much for a rectangle with a little detail. I am unsure of what to do to get this to look better but any help works (I'm a blender beginner with only one "full" (2 second) animation so when explaining things explain it like I have no idea what I'm doing because I probably don't)


r/blenderhelp • • 3h ago

Unsolved how do i make the gloves follow the rotation of the arms?

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2 Upvotes

there's a lot i need to fix on this mixamo animation but what i'm focused on is the character on the right. i've tried parenting the gloves to the hand and wrists in both fk and ik but i'm running into the same issue of the rotation not following the arm. i also tried using other methods such as: bone constraint, weight painting and even a data transfer to armature method and both didnt work. i've run into this same issue in the past when trying to parent boots to feet and the boot now following the leg when the knee is bent. weight painting doesn't work so another method would be MUCH appreciated.


r/blenderhelp • • 21m ago

Unsolved CARTOONY RIG RIG CARICATURESCO

• Upvotes

I’m looking for some help in understanding how to create flexible, cartoon-style rigs—specifically ones that can stretch to accommodate large mouths, wrap around the face, or handle extreme poses. I’d also like to learn how to create eyelids in the style shown in the image I’ll provide. I believe this involves using B-bones, but I’ve never worked with them before. The attached image is an example of the look I’m aiming for; another good reference would be the character Jax from *The Amazing Digital Circus*.

quisiera saber si alguien me podria ayudar a entender como hacer rigs flexibles y caricaturescos, tanto que puedan estirarse para hacer bocas grandes como para que puedan acomodarse alrededor de la cara o posiciones extremas y tambien entender o saber como hacer parpados de el estilo que mandare, creo que se ocupan B bones pero nunca he trabajado con ellos un ejemplo de lo que quisiera lograr es la imagen siguiente y creo que otro ejemplo podria ser jax del circo digital


r/blenderhelp • • 1h ago

Unsolved Scatter on Surface using collections behaves strangely

• Upvotes

I've used this modifier successfully with single models via the Object instance type, but I'm struggling to get the same setup to work with a collection of objects.

I have a collection with a few different tree models. I set the Instance Type in the modifier to Collection and choose that collection. In the viewport (including rendered view) I can see the trees as expected and they look correct. However, if I render an image, the trees are not visible. This wasn't the case when using the Object instance type; with one tree selected, it rendered just fine.

I tried checking Realize Instances. This does make the trees visible via render image, but also completely changes the look of their material for some reason.

Rendered view (Realize Instances off)
Rendered view (Realize Instances on)

r/blenderhelp • • 1h ago

Unsolved Making text flush with faces?

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• Upvotes

I'm trying to teach myself Blender so that I can print my own dice masters. I found a great tutorial that showed me how to "parent" text to an object, then use "instances-faces" to put the text on all faces. From there I edit it, solidify it, convert it to a mesh, extrude it, etc.

However, once in a while the text is off kilter with the faces as pictured). Also, there are times I want to modify dice (such as by adding a symbol) without using the parent function.

My question, how do I make text (or an image) automatically sit flush on a face as well as automatically be centered? Thanks!


r/blenderhelp • • 17h ago

Unsolved My issue with my 3D tank gun stabilizer

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22 Upvotes

Hello everyone, I am having a trouble rigging a tank stabilizer on blender. Im still not used to rigging like this, as we can see, the stab DOES work but my main issue is that my cannon kept phasing through the wall. Is there a way to fix it?

If anyone want to take a closer look on my tank turret, here's the link for it:
https://drive.google.com/file/d/1RUEoSIvdlGxukAJHk2lRfc0MYOaqN0CM/view?usp=drive_link


r/blenderhelp • • 2h ago

Unsolved How can I achieve a CRT screen effect with shaders that looks similar to the Fortnite Mali skin?

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1 Upvotes

All the tutorials I've found for CRT effects in Blender are mainly for TV screens and not fully on models.

(I know this doesn't really qualify as a Blender issue, but I literally don't know what other forum I can go on to ask this question, so yeah.)


r/blenderhelp • • 2h ago

Unsolved How to achieve this look in blender?

1 Upvotes

I am in the process of making the ring I am going to propose to my girlfriend with, and in order to do that I had to pick up blender. That said I am an absolute beginner, and I can't figure out for the life of me how to achieve this type of look. The photo of blender is what I have so far. if anyone has any video links, .blend files, general advice, or is willing to help, that would be greatly appreciated. EDIT: i was informed that the word "look implies rendering." what I was attempting to convey was the modeling details so that it looks similar to that in real life.


r/blenderhelp • • 3h ago

Unsolved Motion Blur causing the first frame of Grease Pencil object to render transparent

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1 Upvotes

Three slides here to illustrate the problem I'm encountering:

  1. Here's the first frame with the transparency problem;
  2. Here's the second frame that renders correctly (as do all other frames; it's just an issue with the first frame).
  3. Third slide is a screenshot of my Render Properties.

r/blenderhelp • • 11h ago

Solved Why is my object invisible in the shader editor?

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5 Upvotes

might be just a simple setting but I can't seem to figure it out:)


r/blenderhelp • • 3h ago

Unsolved managed to give her a limp?

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1 Upvotes

im practicing simple animation cycles to learn animating in 3d spaces specifically in blender. this looks better then when i first started but i still managed to give her this weird limp? and the right arm is just doing whatever it wants i guess. does anyone have any advice? (i also dont have control of the hair in this rig)


r/blenderhelp • • 3h ago

Unsolved I have no idea on how to bake this to look exactly as in the viewport

1 Upvotes

Been tryna bake these procedural textures as frames for a vfx, but, this thing keeps baking it all blue, i dont even rememeber how much stuff ive tried. I have no clue what might be happening.

I want it to look like this round fella here
Comes out like this for some reason
the node setup, i might have done something wrong in here i really dont know, havent seen a single tutorial that covers this issue

r/blenderhelp • • 22h ago

Unsolved Anyone know how I should go about modelling this building?

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27 Upvotes

I'm still pretty beginner at blender but I at least know how to do modelling, scripting, and use basic nodes. I have to make a 3D model of this building for one of my assignments but I can't figure out how or where to start. If anyone could help that would be really appreciated, thank you!


r/blenderhelp • • 4h ago

Unsolved Not sure what's going on with the shadows.

1 Upvotes
Fullbody + solidify settings
No Solidify modifier
Inverted hull
Shader editor
Topoplogy

I'm getting these weird grainy shadows on my model. Turning on the inverted hull outline seems to make the problem worse, but turning the solidify modifier off doesn't seem to fix it.

The shadows only seem to effect the face, the rest of the body, and the other outfits and props are fine.

I'm really not sure where the problem lies.


r/blenderhelp • • 8h ago

Solved Help please, Weight paint desnt work and keeps painting everything exactly the same, i cant smooth, cant paint 0 weight, cant do anything, i changed file, checked the modifires and aplayed transfors

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2 Upvotes

Blender weight paints HATES me there is always something wrong whenver i try to do it :C


r/blenderhelp • • 15h ago

Unsolved How do i make this animation connect to the model

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5 Upvotes

This animation is from the game’s files and the bones names are the same but I don’t know how to connect that animation to the model

Also i imported both the models rigs and animation in glb format


r/blenderhelp • • 5h ago

Unsolved * How to make it so a sculpted UV sphere doesn't look like this in some places?

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0 Upvotes

* Might not know how to describe it but stuff like in the middle of the face or something.


r/blenderhelp • • 10h ago

Unsolved Is there a way to separate 2 intersecting objects?

2 Upvotes

Basically I got my hands in a ttrpg mini's .obj file. I sent it to blender so I could prepare it for 3d printing, but all the 'accessories' are joined in a single item. I could spend lots of hours going into edit mode, selecting each vertex of each individual thing, then move it out of the way, but that is too much for me. Is there a easy way to separate things if they are joined? I think my screenshots will help make sense of what my issue is.

pink is dress of character, blue is dog.
here is inside pink dress. As you can see, part of the dog is inside.

Hopefully it makes sense. English isnt my first language so...