r/BF6 • • Jul 29 '26

Discussion Breakthrough: Terribly Designed

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520 Upvotes

158 comments sorted by

27

u/Dark_Zenus Jul 29 '26

Rarely could capture one sector in breakthrough. The NATO defense is insanely strong and it's like walking into the meat grinder.

They need to add infantry fighting vehicle for the Pax side to actually get through. Then open more of the hill sides to get a higher advantage.

Overall it's my favorite map so far. However breakthrough mode on that map is terribly designed and needs a rework.

9

u/NoAgency3232 Jul 29 '26

Yeah, the literal kill box that you have to try and get through with no armor support is a complete shooting gallery, I have yet to play a round where attackers win

7

u/Tranquillity_ Jul 29 '26

Haven't seen the second sector yet. It's boringly easy to defend and an absolute nightmare to attack.

4

u/Unlucky_Ad5087 Jul 30 '26

Made it to third stage, and boy does it get worse

3

u/SnyderAlex18 Jul 30 '26

En el cuarto sector es donde se vuelve más sencillo, pero fácilmente el primer, segundo y tercer sector es de los peores diseños que he visto en avance, y eso que en bf6 hay bastante competencia con los pésimos diseños que se avientan

1

u/Fantastic-List-9907 Aug 02 '26

3rd stage is just a zerg with tank, sniper and boat support

1

u/Unlucky_Ad5087 Aug 02 '26

Yeah, we had the zerg part down, but they had the tank/sniper/boat support. It was a slaughter

1

u/Fantastic-List-9907 Aug 02 '26

Easy to attack. You flank around the penninsula and come up the back by defender spawn. Or you could break off into the jungle and snipe from the trees. Nothing they can do.

3

u/Huge-Basket244 Jul 30 '26

I literally go and use VSS as defense and it's fish in a barrel.

2

u/Pmmefishpics Jul 29 '26

This is what I was saying yesterday, the defenders can shoot into spawn from cover, and the attackers have no cover to get out. Crazy map design.

2

u/MakiKatomori Aug 02 '26

I hate that sometimes they give the defense armored support where as the attackers get absolutely nothing that pisses me off

1

u/aesemon Aug 03 '26

Complete swing around from Liberation Peak.

1

u/SnyderAlex18 Jul 30 '26

Hasta la fecha eh ganado 1 sola vez, pero madre mía, que innecesario fue lo complicado que fue, literalmente en cualquier otro mapa pudimos haber ganado sin problemas, pero en este mapa no es ni gratificante haber ganado

1

u/No-Concert7369 Jul 31 '26

I won a game last night but it's just depending on spawn beacons and people actually getting kills.

1

u/Bubly_Sommelier Jul 31 '26

Only time I won we kept the momentum going and just captured the next sector very quickly after the last. Other than that it's a meat grinder in that footpath

1

u/Nob1e613 Jul 31 '26

I’ve seen a handful of games(from both ends) where 1st and 2nd get absolutely steam rolled, and essentially hits a brick wall on 3rd…crazy

1

u/Nob1e613 Jul 31 '26

I have yet to see a round get past the 3rd sector

1

u/Historical-Count-374 Aug 01 '26

The only hope is sht ton of smoke grenades thrown and laucnhed

1

u/Fantastic-List-9907 Aug 02 '26

Have you tried..."ahem" taking the SEA ROUTE THATS LITERALLY THE THEME OF THE FUCKING SEASON??!!

1

u/Fantastic-List-9907 Aug 02 '26

...wait I'm getting a call. They said you cant take the sea route. Why cant we take the sea route?

1

u/VastOceans2 Aug 28 '26

Come to casual breakthrough.

1

u/giznot Jul 29 '26

Well said. I love the map. I historically suck at breakthrough but this one makes it even tougher

1

u/SilverSageVII Jul 29 '26

Yeah I love Conquest on it but man it’s impossible for attackers.

1

u/Antique-Tap-6083 Jul 30 '26

Smoke, smoke is your friend, so is flanking. Won here many times and on hardcore too

1

u/Fast-Preparation-682 Jul 30 '26

My first time playing Breakthrough on this map was earlier today and we won. I was shocked that we got past the first sector.

What did it for us was that me and my son dropped mortars on the points to apply pressure. That pressure and the enemy deaths allowed the team to take the points. We did this each sector.

Just my anecdotal take from one match.

1

u/SnyderAlex18 Jul 30 '26

Literalmente como ataque el ritmo de juego se complica de manera innecesaria; hubieron partidas donde mi equipo como defensor era mediocre, y el equipo atacante era bastante bueno, y aún asi perdieron en el 1er sector, vaya exquisita paradoja. En avance este mapa es pésimo

1

u/ProfessorWar001 Jul 31 '26

I think there is no need for vehicle in first sector but defenders spaen area is so near to points that you can not even flank from back od points because they spawn very very close it should go back further a bit, in 2nd sector defenders also has very good spawn location to cover the beach it needs a fine tune also for me. 3rd sector is so hard to capture it really needs some focus maybe vehicle can be good in there or probably attack boat could be good with a bit extwnsion on playable sea area, 4th is pretty good in my opinion

1

u/Difficult--Policy Jul 31 '26

The worst thing is people apparently played and balanced this

1

u/p0nsy Jul 31 '26

So true. I had a round where the enemy team managed to get on the hill right next to the capturing point and they shot us from their kind of effective but still couldn't get. One sector

11

u/Super-Yesterday9727 Jul 29 '26

Yeah breakthrough on this map is bad bad. The first and third objs are both terrible.

8

u/byfo1991 Jul 29 '26

I am Breakthrough main and never since launch I have been "NOPE, not playing THAT again!" as fast as with Tsuru Reef. Not even launch version of Mirak Valley or Manhattan Bridge made me not want to play a map that bad.

That map is poorly balanced, the combat area is terribly designed and narrow and they are not taking advantage of the water and boats AT ALL.

Honestly I was stoked for this because I was expecting Pacific Storm 2.0 which was absolutely goated Breakthrough map back in BFV but what we got is terrible. It's like they didn't even want to do Breakthrough version but were forced to by their bosses so they slapped something together super fast.

It is definitely staying off my custom search for now.

3

u/jupiterpol Jul 29 '26

I wonder if the attack would begin in the Hotel would that be a more enjoyable affair.

2

u/byfo1991 Jul 30 '26

That sounds great actually

1

u/Historical-Count-374 Aug 01 '26

Much better. Immediatley opens the center of the map with more even playing ground than relying on artificial boundrues or uneven vehicle spawns

1

u/PippTheKid Jul 29 '26

Man the death runs we would do on mirak valley at launch. Would have all 4 of us smoking the left cornfield trying to make it 😂

1

u/byfo1991 Jul 30 '26

I proud myself in having won the release day version of Mirak as attacker ONCE!

Nobody can take that away from me.

1

u/RandomGoof567 Aug 01 '26

I remember the first team that I won with before the patches. That team was so goated… or maybe the other team was complete garbage

1

u/RandomGoof567 Aug 01 '26

Mirak valley was still fun just the vehicles weren’t spawning if I remember. Manhattan bridge AND Empire State 1st sectors would turn into just spawntrapping the attack team. Had to remove them from the playlist until it got fixed

2

u/beefencheddar Jul 29 '26

Haven't seen the second sector on this map yet, maybe one of these days if I throw myself into the meat grinder enough times.

2

u/Bodefosho Jul 29 '26

The only time I’ve seen the second sector on this map was when I joined a game in progress that was already there.

I’ve played maybe half a dozen full Breakthrough games on this map and never gotten past the first sector, so I removed it from my custom search for now.

1

u/beefencheddar Jul 30 '26

I don’t blame you, I came close to doing the same. Im determined to make it happen eventually though

2

u/SchlumpG0d Jul 29 '26

The hills are not blocked on rush dunno why it it is on breakthrough

1

u/HoodoftheMountain Jul 31 '26

I think that's the key to balancing the map, they literally made the HQ boundaries choke points.

2

u/Deagil_ Jul 29 '26

Do you remember when maps were designed so that the fighting took place when you left the HQ and not when you spawned in?

Whole idea of the HQ is that it's supposed to be safe for spawning. Map design really went to shit with this stuff. Maybe theyre just leaving this as a placeholder for when the map is extended on the 18th.

1

u/RandomGoof567 Aug 01 '26

Literally becomes a game of if the defender can spawntrap well enough or not. Ruins the whole fun of the maps

2

u/maewinaewa Jul 30 '26

Played a match this week defending and my god it was a war zone. We were getting hammered by mortar fire and they easily capped the first sector. Apparently 10 players running mortars does the trick. There really was no defense against it.

1

u/Fast-Preparation-682 Jul 30 '26

Yep. I played as attacker and me and my son ran mortars. I truly believe that's the main reason we one. That pressure was too much for the defense to handle.

2

u/stunkcajyzarc Jul 30 '26

It’s funny because breakthrough on this map could be so good if they structured it well.

2

u/[deleted] Jul 30 '26

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2

u/NinjahDuk Jul 30 '26

They give the defenders access to buildings literally on top of the attacker's spawn boundaries. It's spawn trap hell. It's the worst designed breakthrough map in the game.

2

u/Acropora2022 Jul 30 '26

Yeah it is awful 🤮

2

u/NinjahDuk Jul 30 '26

I have yet to play a round of BT on this map and complete it. I just get bored and leave.

1

u/oFrostyzzz Jul 29 '26

You have to flank hard left on this map when attacking , works 90% of the time if your team has just one brain cell .

1

u/BadLoose5161 Jul 29 '26

I don’t understand why they skipped the hotel. Seems like a nobrainer to include that part.

1

u/Mysterious_Web7517 Jul 29 '26

Bottom spawn feels like being served on plate for snipers (and fact you cannot dive does not help). Left spawn is pure meat grinder with layered defence points and no way to flank.

Would be awesome if attacker got APC, access to high ground or whole first point be pushed futher so there is space to build stronghold from where you can atack points.

1

u/Blueflames3520 Jul 29 '26

I don’t know why we have this entire map but 90% of the map is closed off for breakthrough. Even smaller maps have larger breakthrough play areas.

1

u/[deleted] Jul 29 '26

[deleted]

1

u/trilingual-food-nerd Jul 30 '26

Cairo Bazaar is the opposite of this map. Defense is literally unplayable if the offense has a competent tank driver with engi support. The linear design of the map in breakthrough makes flanking the tank impossible.

1

u/Powerful_Relative_93 Jul 29 '26

Promises naval warfare but the BT version is anything but until the 4th sector. They should have learned from The ZeeBrugge map in BF1 when they did Shock operations. You could cap objectives by boat and there was more room to manuever

1

u/OneDabMan Jul 29 '26

Map is great on Conquest and Escalation but Breakthrough and Rush are unbearable as the attacker. It’s baffling design imo that the cliffs are outside the combat zone because that would be the easy fix. Defenders would have to account for flanks and enemies on the high ground shooting down. Attackers won’t be bottlenecked into death trap like they currently are. Haven’t been in a game where the attackers could get past the first area.

1

u/pac4life88 Jul 29 '26

You know, I rarely agree with hate on the BF6 reddit, because there's enough hate in this world but man do I feel this. This is just set up as straight fire killing lanes for the attackers. Give them a bit of high ground and give them a chance.

1

u/Status_Welcome5782 Jul 29 '26

Just win m'y first and only game on attack in 17min, was a blast

1

u/jupiterpol Jul 29 '26

I still haven't won a single match in either attack nos defense. Breakthrough is either a complete stall in the first sector or a steamroll.

1

u/Training_Wonder_5066 Jul 30 '26

I kee playing this on Attack for the added challenge. I quit out of defence on this one because it is so easy.
Once your team has the house near the HQ it's over for attack (B point)

All they need to do is open up the hill a little in front of that house and it will be balanced.

1

u/Rollf46 Jul 30 '26

Wow that map design screams "choke me, daddy!"

1

u/Brownlw657 Jul 30 '26

Breakthrough in BF6 is just buns. Gave up on it at launch and have played at max 4 matches. Multiple hundred of conquest matches but fuck playing breakthrough

1

u/Thebiggestjhar Jul 30 '26

Played my first match of breakthrough on this map tonight. The first sector is impossible because if you get behind cover for A or B, you're not on the point. But if you get on the point you're out in the open basically saying here I am shoot me please.

1

u/Dojigiri_Evo Jul 30 '26

Got to push it

1

u/Xirberus Jul 30 '26

As an attacker I've won on this map 11 times! I can't tell you how many times I have lost. Defense on the other hand I have yet to lose. The first and third parts are insanely difficult for attackers.

Part one the attackers need an APC or a Patrol boat and open the map up a bit so we can get some flanking routes going. Part 3, why does defense get an APC!? It would be nice also to get and APC or a Patrol boat, but no we get a dingy, like WTH. Parts 2 and 4 are fine, don't really have a problem with these.

1

u/EuphoricAd5826 Jul 30 '26

Rush is a little better but the out of bounds notifications are constantly ruining this map for rush/breakthrough

1

u/MethAddict404 Jul 30 '26

Almost all breakthrough maps favor attack, this one favors defence. It’s not even that hard, you just need more support, a couple mortars and lots of smoke.

The only ones I’ve lost as attack are when >50% of the team goes recon or assault. Just smoke, rez, lay down deployable covers, and have a couple guys counter mortaring. Really not that hard once you get past the first sector.

1

u/JustClutch Jul 30 '26

Why is the first sector not storming the Hotel in IFVs and boats like the start of Iwo Jima on 2042?!?! Huge miss.

1

u/OfficialDyslexic Jul 30 '26

Such a missed opportunity for a naval assault sequence. Game's first water map doesn't use the water at all in the attack and defend modes 🤷🏼.

Breakthrough has been a bit of a disappointment in general. It's kinda funny, the one thing I kinda enjoyed in 2042 is also the one thing I don't enjoy in BF6.

1

u/CipherDaBanana Jul 30 '26

I hates breakthrough for essentially just being a crappy and lazier version of Rush.

I will die on this hill but Damavand Peak was the most well designed Rush map the devs should just take note from it.

1

u/Gold_Appearance2476 Jul 30 '26

They fumbled bt on this map hard. It had soo much potential. Hopefully wake island bt will be better.

1

u/Bsmooth13 Jul 30 '26

One of the few times I use the mortar, I use it to destroy the buildings as much as possible that the defenders are using and to smoke the area if my team is capturing the point.

1

u/Angler39 Jul 30 '26

The first sector doesn't provide attackers enough flanking routes. It funnels everyone into those first few houses, unless you wanna try your luck in the open water.

I've had limited success mortaring the front line to help the team get past it...works probably 1 of every 5 matches.

1

u/JalmarinKoira Jul 30 '26

Too many houses and windows to sit at too many angles and having only jeep does not help to level those houses to the fucking ground

1

u/huanictus Jul 30 '26

Lol that looks terrible

1

u/cruisin_urchin87 Jul 30 '26

They fired the devs after they made bank. Everything is going to suck more and more from here on out.

1

u/thsx1 Jul 30 '26

Devs said: lets make breaking through on these zones extraordinarily difficult, near impossible. To emphasise that we will make a game with a inhumanly fast TTK. Now, we will give them NO VEHICLES…

Players: so you’ll set the respawns at like 500 or 600, like BFV Iwo Jima or Pacific storm?

Devs: no, 250 MAX, 10 minute matches it is, take it or leave it

1

u/MightyRevenge Jul 31 '26

wait this doesn’t look right - i thought you were able to go on the hill area too as attacker ? or was that a recent change?

1

u/BaumeRS5 Jul 31 '26

I think that I've only been on one successful team, offense or defense, in the first sector on Tsuru. Haven't quite figured out how to breakthrough well, been experimenting with swimming across the harbor and trying to flank but not enough people have joined me.

1

u/KlutzyReveal2970 Jul 31 '26

Attack has won at least 2 games out of 5 or 6 matches I’ve played this map on breakthrough. A lot of people said this about moral valley but I win attack there all the time lately

1

u/Silly-Phileas Jul 31 '26

It is a tough start but I think only in a minority of games the attacker has got stuck on the first sector.

I've really enjoyed BT on this one, both when attacking and defending. As attacker I've felt this momentum happening which has lead to breaking through which is really nice.

1

u/Cards_s Jul 31 '26

They should copy territory game mode from Red Orchestra games, is basically breakthrough but better.

The cap area is just 1 but way bigger instead of small areas.

1

u/KURASAKI81 Jul 31 '26

100% agree. This map is a complete joke. Just dogshit map layout on the Biggest map in the game lol. "Naval warfare". 2nd sector gets one skiff that can go 200m before getting sniped from the spawn Mountain. Last sector the defenders get 1 boat🤧

1

u/ATAKALIS Jul 31 '26

I hate this game for breakthrough they made, it is desastre, they hate us. Developers spending resources on freetoplay modes , but i played for breakthrough! In BFV it was the best game mode, you have clear understanding what to , whole team working in one direction, great war experience. But in BF6 they cut my baby to faking unplayable infantry bloodbath. I am so angry i stoped play this game , wish i could refound , thieves and scumers. 

1

u/AmberYooToob Jul 31 '26

I spawn myself to the south and pick off defenders with a sniper, pop a shot and move to a different position within the same area.

1

u/Difficult--Policy Jul 31 '26

Ive done it a few times but more on the hardcore mode on portal. Be fuckin great if an aussie joined and i wouldnt have to lag out with seppos

1

u/ModestArk Jul 31 '26

I nade it to sector 3 in my first BT..., then max to sector 2.

I think it just terribly hard for random teams, with no coordination.

You need a good back up for this map, to fight the snipers.

First sector is like a shooting lane with too much cover for the defenders.

I had matches were I could easily explore the boundaries, while defender.

I wonder if there wouldn't habe been better routes for BT on this map...maybe one that includes a bit naval warfare ?

Or they should just invert the route.

1

u/Few-Wolverine-7826 Jul 31 '26

Literally the spawn leads to a road with no cover that the defenders have full view and can just pick you off from. Horribly designed

1

u/Tomeija Jul 31 '26

Feels like they did not have much time to design this map for Breakthrough. Because its even more terrible than manhattan Bridge. And that was the badest Breakthrough design for me. Because of the first point that most teams don't get most of the time.

1

u/Nerdman3464 Jul 31 '26

You can swim across from the southern spawn point and get an easy flank.

1

u/__Etiquette Jul 31 '26

Would love to know the thought process behind this lmao

It's clear this never was play tested correctly, doesn't take long to realize that this layout is beyond terrible.

1

u/[deleted] Jul 31 '26

[removed] — view removed comment

1

u/IthinkIpaid Jul 31 '26

Fundamental attribution error live and in action folks

1

u/[deleted] Jul 31 '26

[removed] — view removed comment

1

u/IthinkIpaid Jul 31 '26

😂😂😂

1

u/bbgun91 Jul 31 '26

rush has more space lmao

1

u/Buttermyparsnips Jul 31 '26

Me every time i see a bf6 breakthrough layout

1

u/Ill-Wonder3730 Jul 31 '26

Almost all these issues can be avoided if players didn’t blindly charge towards the middle of the map every single time you can literally swim across the water and flank A very easily but no …everyone wants to play a trapped marine in black hawk down getting shot from every angle because they rushed straight to the objective with no smokes no anti grenades or anti missile intercepts I’d argue B is the easiest point to get but the real problem is if you take A point the enemy has enough time to run to B and vice versa

1

u/pgdevhd Jul 31 '26

Whoever designed breakthrough on this map genuinely wtf lmao. Like Ray Charles.

1

u/RealDeadShift Jul 31 '26

They really gotta let the attackers have that hill.

1

u/dustbunnyck15 Jul 31 '26

The fact that whole area is open on conquest makes me angry they should be able to go over the mountain to the docks not have to run through the road

1

u/the_tired_Veteran08 Jul 31 '26

Have a couple snipers, one on each “funnel” entry, along with some machine gunners for a support by fire and you should be able to move troops up and into the more open area.

1

u/baezk Aug 01 '26

Use sector one boundary from rush. Problem fixed. 30m on the mountain side give flank room and spread the defending team in 4 directions vs staring down a street free firing. I made a video all about it. 🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️

1

u/RandomGoof567 Aug 01 '26

Breakthrough definitely needs a rework. Fun map tho. Nowhere near as bad as the attack into NYC maps. First sector on both maps are literally designed where you’re trapped in your sector getting spawntrapped. And then they decided to shrink Manhattan Bridge Attacking sector for more spawntrapping 💀

1

u/Fit-Low-1471 Aug 01 '26

No tnks is fucked😭

1

u/omgitsduane Aug 01 '26

Glad I've not played his map once 😂

1

u/SaltyAsFries Aug 01 '26

First map with naval combat, doesn't use boats or the beaches in breakthrough at all....They dont know how to make breakthrough anymore they've shown this since the game first came out.

1

u/PrometheusKahn Aug 01 '26

Crazy choke point right out the HQ you get the hill to the left but you’ll have to really push with smoke and pressure from snipers following up with a beacon but that’s if everyone is team oriented if not it’s gonna be a long match

1

u/Erratas- Aug 01 '26

The bottom NATO HQ can be sniped into as well, the points are too close together

1

u/pugnat77 Aug 01 '26

Hear me out whiners. Let me introduce you to a secret ancient tactic.

It‘s called: s m o k e

1

u/Cronusxclaw Aug 01 '26

Maybe if you stop running at bullets, and use some tactics. Maybe try a strategy or teamwork even. This isn’t call of duty.

1

u/Pops1cl3 Aug 01 '26

This is easily the worst map + game mode I’ve played. Just all around awful. The fact it even got through any checks and balances situation is crazy.

1

u/xpercipio Aug 01 '26

idk how it hasnt been patched in the first week

1

u/Fantastic-List-9907 Aug 01 '26

Its actually awesome but what you dont realize is that going up that narrow road is just option 1. You can take the naval route and be an absolute wrecking ball with sniper support. Its not badly designed, they just need to give the attackers a dingy so you're like...oh! Water!

1

u/Fantastic-List-9907 Aug 02 '26

...wait I'm getting a call. They said you cant take the sea route. Why cant we take the sea route?

1

u/Devist8er117 Aug 02 '26

Man they just can't get breakthrough right in this game. Absolutely sucks because breakthrough is by far my favorite mode but it just is not fun to play this year. I honestly had more fun on 2042 breakthrough

1

u/passive_aggresor Aug 02 '26

I keep getting sniped before i can even reach the sector bro

1

u/String-bean-mf Aug 02 '26

Insane that they don’t utilize the water or boats at all for BT on this map. Wasted opportunity imo. Hopefully they adjust it.

Would be sick if the attackers started on a separate island and had to naval assault the first point

1

u/VariantX7 Aug 02 '26

You are wide open on the second section while the defenders have tons of hiding spots and cover to pick you off. If roughly half your team isn't throwing smokes you'll never be able to push through and you need to do it on the initial push before defenders can dig in. Attackers need jetskis and RHIB boats to make that section reasonable

1

u/Educational-Long116 Aug 02 '26

What’s ur color combo loadout send a screenshot wanna use that. It looks so eye soothing

1

u/BigBigBunga Aug 02 '26

Bf6 maps are not designed for breakthrough.

Conquest has been shifting as the primary focus since BfV

1

u/Kudo1995 Aug 02 '26

Again, dice refuses to add a helicopter or boat. I’d love to see attack helicopters used in breakthrough! But alas it probs wont happen.

1

u/d1-shitter Aug 02 '26

I think we all know the map sucks rn and will be good when carrekr strike comes out

1

u/gabriel_beg Aug 03 '26

the only way is to rush into the left side(upper boundaries) right away with the car, put a beacon and flank the defense, this way will open up some room for the team to advance the road while the other part tries to hold the snipers on the hill, after that is hell and good luck... You need a really good team to win this one.

1

u/Chopsoe Aug 04 '26

I don’t understand how they can fuck up breakthrough on such a map. Breakthrough is so disappointing in this game

1

u/Hyperboreanpc Aug 04 '26

DICE's obsession with cutting map boundaries in half for the breakthrough versions of maps is so annoying. Makes a good game mode unplayable

1

u/shingster08 Aug 04 '26

On the reef yep most definitely. They need to give Pax armoured support or the ability to attack from the seaward side using boats. Flanking the first sector that way would be cool.

1

u/ConnectionPersonal42 Aug 04 '26

What did Breakthrough look like in BF1?

1

u/Giuzeppae Aug 05 '26

1st and 3rd sectors are the worst.

1

u/nesnalica Aug 05 '26

yes. always has been since launch

1

u/BigD200sx Aug 05 '26

It's odd, the starting area on Rush was far bigger, yet breakthrough forces you to be funnled into this tiny road.

1

u/Tosser_535231 Aug 09 '26

Yeah whoever was in charge of that map needs to go back to map making school cuz it's fucking terrible it's literally a funnel the worst part is the map is designed to have pathways around for flanking so that this game mode can actually be fun but whoever designed the soft kill zone is fucking stupid and doesn't let you actually use those get arounds.

1

u/OutsideHiker1 Aug 13 '26

It's horrible on Breakthrough. All my team on attacking, just want to sit back and snipe. On Breakthrough, it needs vehicles on both sides to break that nonsense up. I noticed it after playing it twice. I can only play this map on Conquest. I really don't play it on Conquest that much.

1

u/Appropriate_Ant8919 Sep 10 '26

They should let you use the high ground.. which would allow recon to help clear a path.

1

u/Heavy_Molasses_2757 Jul 29 '26

Why do we keep getting badly designed gamemodes? The attacking team is funneled into a chokepoint before even leaving spawn.

Why is this a promoted gamemode, while horribly designed, and wasn't caught in BF Labs.

1

u/jupiterpol Jul 29 '26

This is also true with Hagendal base. Most of the matches don't pass the first sector. It seems to be a constant in this iteration of Breakthrough in the game.

1

u/Anreall2000 Jul 29 '26

Breakthrough as a whole terribly balanced... I guess they don't really give a fuck about that mode.
Engineers can't do anything on close distance against vehicles, mortar spam, the whole vehicle balance situation. That's really lame, the first two seasons were much better with breakthrough.

Bay map is still doable, you just really need to focus on A, and then start pushing from it. But yeah, way to B point is stupid. I'm thinking the third sector is still worse, because once again, engi lost their viable rpgs or mlaw, with current vehicle balance assymetrical design doesn't really work, glad the fourth sector has the same amount of vehicles for both side. But if team actually managed the third sector, the fourth would be streamroll.

-2

u/weneedafuture Jul 29 '26

If you look at the bottom of your pic, you'll see a larger entry path, so you don't have to go through the "chokepoint". Additionally, the "chokepoint" is within the spawn, so unless you're getting mortars dropped on you, I'm not sure it's the "chokepoint" you think it is.

1

u/Heavy_Molasses_2757 Jul 29 '26

So you haven't played the map much, its okay. That larger entry path isn't much better. I've played this alot in the last week, its terribly balanced. That path is much better balanced because you can at least swim that distance and get around, but its a tiny bit you can get to!. We can move onto the second points if you want. Limited area, except for the bridge. Attackers on left and right side of the map don't have much room to work with

3

u/weneedafuture Jul 29 '26

Alrighty, I guess if you're having issues it must be an unbalanced map and I haven't played it enough...

For what it's worth I've had no issues with this map, and every Breakthrough/Rush game I've played has the attackers making it past this first stage, often very quickly.

3

u/Randy_Baton Jul 29 '26 edited Jul 29 '26

Attacks can get to points quicker than defenders so it often get railroaded. I too don't have much of an issue with the map design. You can swim completely underwater from one side to the other so its not as much of choke point as the OP suggests. You can flank from the bottom right of the picture. And like a lot of maps just smoke teh choke point and it no longer an issue, the buildings provide decent enough cover once you've got into the smoke.

I woudl like the line pushed out a bit futher to give more room to flank

Dice (EA) have already said they are re-working this map.

1

u/Dank_Sinatra_87 Jul 29 '26

The defense side can set up on the hill and shoot directly into the attacker spam

1

u/fujimonster Jul 29 '26

It's you buddy, get a better team. I've been attacker plenty of times and never failed to at least take this first stage.

0

u/SodaDawgz Jul 29 '26

What funneling?

-1

u/Heavy_Molasses_2757 Jul 29 '26

Think of a funnel like if you need to pour liquid into a water bottle. It pushes everything to a choke point go into the bottle

1

u/SodaDawgz Jul 29 '26

I know what a funnel is…… how is this a choke point at all?

2

u/Furion91 Jul 29 '26

Can you look at pictures?

0

u/SodaDawgz Jul 29 '26

Guessing you can’t either then

0

u/Heavy_Molasses_2757 Jul 29 '26

well, if you look reaaaaallly really hard, you can see, it "FUNNELS", one team, into a choke point. The other team, has a straight line of sight at that chokepoint. They shoot. Get it?

0

u/RangerBandito Jul 29 '26

Agreed. We quit after 6-7 mins and switched to Conquest

0

u/CAHR92 Jul 29 '26

First problem is playing breakthrough