Hello, everyone!
Apologies if this is the wrong sub to ask. If it is, can someone guide me as to where to ask this question?
I'm trying to decide whether to learn 3D modeling or drawing. My background is computer science, network engineering, and mathematics. I never really drew growing up beyond stick figures and a few school assignments. I can only commit to one discipline right now, since I have about 1-2 hours(max) a day and want to focus.
I have a gaming desktop that handles renders and sculpting, a drawing tablet, and plenty of paper and sketchbooks, so resources for either medium aren't the constraint.
I'm inspired by Dispatch, Overwatch, Marvel Rivals, and Tron Uprising.
**Goal**: I want to make comics or stories (not animation, at least for now). I'm fine with a 3D-rendered look, but I'm open to a hand-drawn one.
I've tried both. I started Drawabox's 250 Box Challenge + drawing faces every day with loomis method and posing with boxes but burned out. I then moved to Blender and have been following Bransculpt's Zelda sculpting playlist, which I'm enjoying so far. Sculpting is challenging, but I like that perspective is no longer a problem once the model is done. Although texturing I think I might need drawing skills(?).
Perhaps my learning approach on drawing was flawed. I am open to suggestions to how to learn.
Even so, I worry I'm missing something crucial by learning 3D before drawing, though I don't know enough about either to tell. Some friends tell me to just start 3d modeling and others tell me no start drawing first!
**Am I missing something essential by skipping traditional drawing first? And if I stick with 3D, what drawing fundamentals should I pick up along the way?**