r/AceCombat8 • u/KnightLakega • 3d ago
Multiplayer really falls apart fast.
When you have every Russian plane turning on a dime, literally pulling 900G turns at mach 90, the game turns into a joke really fast for multiplayer.
I understand need every jet to be able to become just as good as any other jet through leveling up, but seriously.. The amount of nonsense going on completely eliminates any skill or knowledge from the game. Jets spinning on a dime, shooting 90 degrees to you and their missile turns 90 degrees to hit you becomes really old, really fast.
It's just whoever has better stats wins, or whoever is flying Russian jets...
And don't get me started on the Russian bias.. since they seem to get the best loadout choices, and superior versions of them.. Most European/American planes get UGB, while the Russians get the UGBL for example. Or just a strong mix of air/land options for a single jet, while other nations have to pick and choose which they want to really excel at in that particular match.
The last 5 Warfare matches were me trying to use legit dogfight tactics, but it didn't matter.. Missiles defying physics turning nearly 90 degrees instantly, with enemy jets defying all kinds of reality and realism to pull 900G turns at mach F you.
Again, I get this isn't a simulation and I don't want it to be, but BALANCE is the key word here that this game completely lacks... It's just whoever has their stats set to to auto win, or abusing the most broken plane with the highest turn radius. That's it.. No amount of thinking, strategy, or tactics will beat them.. GG.
It sucks because if they had taken ANY amount of time to balance the jets out more, this would of been an incredibly fun online game... Example.. The MIg 31B Foxhound.. Known for its incredibly high speeds, and acceleration, but not so much turn ability.. Max that out, while keeping the jet within that parameters and you'd of had a fun strategy for that jet, as a hit n run, and out running missiles if you're far enough away and after burning it, but vulnerable in turns, etc.
Instead you have it turning on a dime acting like a SU 35 being piloted by an AI that doesn't care about G forces...
flatlining all planes to behave exactly the same (with only minor differences once upgraded) is a huge shame, especially because of how badly unbalanced it becomes, it ends up whatever plane has better turn radius auto wins the fight, or has the highest speed to get to the ground targets first and decimate them before the others an get there.. Nothing else matters.
Ironically the A-10 seems to be the only plane that actually gets stuck in its realistic parameters... being the slowest, and most useless plane in the game... Too slow to get to targets fast enough, not enough turn radius (even though it should) to protect itself from fighters... Go above 400mph and suddenly you turn and yaw like a freight train.... Just.. why?!
1
u/LittleBadFemboy 3d ago
I mean, Ace combat is a great experience for single players with a free, horrible, dlc of multiplayer combat that nobody likes and nobody enjoys.
3
u/GeraNola 3d ago
I beat the campaign and just tried multiplayer for a few matches. I’m not having any fun. Game puts me in matches with people that just out speed me, and everyone just sniped the targets before I could even get close. Doesn’t seem like it’s easy to unlock new fighters either, but I can’t tell because the MMO style hub sucks. It’s like Jump Force all over again. But I love the single player and it’s my first AC game, as much as I want to do coop more it just stinks.