r/videogames • • 8h ago

News / Trailers / Articles Bioware is dead

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u/ChronicBuzz187 7h ago

how these types of practices are destroying the gaming industry.

It's literally how every creative industry got destroyed.

When art becomes product and the customer becomes a "target".

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u/EnvironmentalBad1928 5h ago

Well untill a game studio figures out how to get it's employees to work for free than every game will be a product and target certain gamers so that they buy it

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u/Trrollmann 6h ago

When art becomes product

At no point in time has it ever not been a product. Why is this preteen understanding of art so prevalent?

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u/PrednisoneUser 5h ago

This is Reddit pedantry at its finest. We all know the user meant corporate slop.

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u/InsanityRequiem 5h ago

Video games have been corporate since inception 50 years ago. Your stance is even worse garbage.

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u/PrednisoneUser 5h ago

You got a better one? Don't tell me you're one of those 'oPiNiOnS aRe SuBjEcTiVe' types.

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u/InsanityRequiem 5h ago

Opinions are subjective. That’s their definition. There is nothing factual or objective about opinions. All opinions are wrong due to their subjectivity, my own included.

You are lying if you say opinions are anything other than subjective.

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u/Trrollmann 5h ago

Like I said, the understanding of a preteen.

No, this is neither new, nor is it remotely isolated to "corporate". As if you could tell the fucking difference.

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u/PrednisoneUser 5h ago

Why don't you enlighten us, u/Trrollmann? Or are you just going to be an Unsubtantiation Andy?

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u/Trrollmann 5h ago

Who the fuck do you think paid for all the churches, monuments, statues, bridges, plays, symphonies? It wasn't out of the goodness of the artist's hearts...

Unsubtantiation Andy

aww, look at you, watching influencers, are we? I'm no longer confused by your lack of education.

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u/PrednisoneUser 4h ago

Corporate slop usually involves heavy influence from departments outside of the artistic process. Too many hands being where they shouldn't be. The art you're talking about is way different than the one being discussed here. I would expect a lowlife who is constantly hostile like you would lump that together like the savage that you are.

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u/Trrollmann 4h ago

Does it? And how would an intellectual powerhouse like you know? You call things with zero corporate influence "corporate slop", and things virtually made by corporate committee for art, so I'm very confused about what you're trying to say beyond "I know fuck all"

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u/PrednisoneUser 4h ago

What do any of us know other than you're a hostile troglodyte who doesn't want to have a conversation in a place for conversations. You're such hypocrite scum.

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u/Trrollmann 4h ago

Am I? And you invited that how? By making the same simple-minded comment on art every socialist and their grandmother has ever made? You're certainly not unique, there's people across politics making the functionally same argument across time.

I have yet to see any of you people be swayed by anything other than hostility, and hostility works.

You're such hypocrite scum.

I don't think you understand what any of those words mean.

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u/Drippledrops 2h ago

This point is always brought up but it’s such a simplified and elementary perspective of this concept. Yes, art, science, and engineering need financial backing. No one is denying that. The problem isn’t the existence of finance, it’s the desire for endless growth.

Before EA was acquired by PIS, it was a publicly traded company. A large part of it being owned by organizations like Blackrock and Vanguard, look into them, they own everything among a few others. They are vampires. When I say blaming BioWare is pointless, it’s because BioWare ceased to exist since 2007. BioWare was just a label at that point to appease the fan base (customer$) that EA (Blackrock, Vanguard) wanted to profit off of. Because that is what these types of companies do. They acquire, suck out every oz of soul from the company, try to sell to their loyal base of consumers, collecting their money, damaging the original brand until it’s time to shut down the company and make a nice profit for its shareholders.

This is not financial backing. This is greed, and it doesn’t stop at video games, it’s grocery stores, hospitals, clothing stores, general goods, movies, television, literature, recreation, just about every thing imaginable.

Look into Nikola Tesla, I recommend the episode on him by History Fix. The host is a former educator and gives a very detailed breakdown on his life and the conspiracy about his death. Sure, we need money to pay for things. But the line between necessity and exploitation is thin and constantly crossed by a very small group of people who have no interest in the lives of other humans.

Yes, it is this deep.

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u/billytron7 1h ago

Wow I had no idea blackrock and vanguard owned EA?! This makes a lot of sense and its terrifying to see just how many elements of the world they've got their fingers in, if not their whole damm hand

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u/trueclash 5h ago

The belief that aspects core to civilization and humanity - to create art, to sing, dance, tell stories, and perform - should only be done by those with the greatest talent and at all points commodified is disgusting. It leads to a joyless, soulless, bland existence. We do these things because they bring joy, not to endeavor for wealth. Money at all costs is what’s making us all miserable misers.

Video games, film, and similar mediums have to some level of commodity to them to cover the big cost of creation. We shouldn’t accept maximizing profit for profits sake rather than trying to cover the costs of this cool thing made with passion if we want good entertainment.

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u/Trrollmann 5h ago

should only be done by those with the greatest talent and at all points commodified is disgusting

Indeed, yet you're responding to me, who said nothing contradicting that.

We shouldn’t accept maximizing profit for profits sake

You're incapable of finding anyone who consistently believes in that.

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u/omegadirectory 4h ago

You can make art for the hell of it, and sink time and money doing it for the love of the art.

But if you want to make your money back, you have to make art people want to buy. That means figuring out what people want to buy and making art for those people. That's the "target".

And before you say "Just make good games", there are plenty of "good games" or even "good enough games" that don't sell enough. We like to think the artistic merit of the game is enough to sell the game, but that is not true at all.