This, the amount of time is wrong, but still, BioWare has long not been the group of people who made those great games.
Sucks because I love the Mass Effect universe, but they had zero idea what to do with it after the Reaper War and seemed really reluctant to just make another game during it from a new perspective or even just make a fucking MMO outa it.
Just a waste of essentially Star Trek + Star Wars that worked really well.
Inquisition was crosplatform, but we can be right on saying they didn't release a decent game in the past 2 generations (current one, and xbox one/ps4 gen).
Andromeda was a failure, anthem was a failure, veilguard was a failure.
u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D |32GB DDR5 6000mhz6h ago
Inquisition was released in 2014 which was very poor year for RPG. I never managed complete it because 90% of content I did was just bloat fetch quests.
I didn't hate Inquisition on my first playthrough, but I loathed starting a new game.
Holding R2 to attack is such a boring change from the CRPG roots the series had. (We're not talking about DA2)
And for the love of god, maybe they've patched it now, but the HAIR in Inquisition is some of the worst I've seen in ANY game with relatively good graphics. The beards look like someone smeared shit on their faces, literally.
Inquisition will always have a fond spot in my memories, given it's the first game I bought for my (at the time) completely new PC bought from my first few months of wages.
Even if I also remember it being a bit of a mess already. Like who had the glorious idea of having the introduction to the main villain in the DLC of the previous game? That's just ass.
I’d been awaiting a solid RPG on my PS4 and it was one of the first I remember coming out so I played the shit out of it, so it’ll always have a soft spot for me too
Inquisition took me years to finish because I kept getting burn out. But even when the gameplay got tedious, old Bioware knew how to write characters. Dragon Age still remains to this day, the only series where I have completed it with every race and done every romance.
And still with all that I have tried and failed to finish Veilguard since it came out. Opposite problem as Inquisition, fun game play and poor characterizations.
To be fair if you had previously played 2 and it’s dlc it would have been way cooler.
I’m still stuck in who made the architect and corypheus look like the same damn person.
Also technically solas was the bad guy, but that plot point was so contrived I ignored it entirely. Apparently the rest of BioWare did as well considering veilguard
Inquisition would be a classic if they hadn't Wowified the fuck out of it and filled it with fucking mobile game mechanics to try to force daily engagement
What mobile game mechanics? Genuine question, not being snarky. I've 100% Inquisition on two consoles (three if you count that I had to 100% it for both 360 and then XBox One because of separated achievements). I don't remember any game mechanic that required daily engagement.
Ahh, okay. Yeah agreed. I always forget about the war tables. I played on console so couldn't mod them out but after the first time I completed the game I just changed the Xbox time to complete most of them.
i'm sure a lot of people feel nostalgic about Inquisition, but if you jump into it immediately after playing Origins and DA2, it slaps you in the face with how much of a huge backwards step it actually was.
The moment I cleared through a bunch of mobs and then had them spawn behind me on a one minute timer is the moment I uninstalled it. Wow already exists and it's better. And Origins still exists and it's better.
My first impression into the game was meticulously setting up one of of the opening battles. I moved each of my companions into positions, set up their orders, readied, actions, spent like 30-45 minutes reading through all the abilities and making sure I was good to go. Started the battle and every single character straight up ignored "hold position" and undid all my work. Found out other players were all having the same issue and that "hold position" was treated by the AI as a suggestion, not a hard order. No fucking thank you. I can't speak towards how much fun you may have had with the game, how good or bad the story was, etc. All I can say is they absolutely massacred the tactical playstyle of the franchise that I purchased it for. Quickest refund I ever made.
I question may have had an overhead strategy mode but the game was very clearly designed for more moment to moment combat. I knew this going in. I preferred it as I find turn based gameplay slow and tedious. So this is a non issue for me.
But I guess we shall gloss over the fact that origins ai wasn’t any better unless you could figure out the convoluted systems.
I think that's fair if you didn't want to play it from an overhead tactical standpoint. HOWEVER, Origins practically redefined the genre. It was the biggest breath of fresh air in tactical RPGs since baldur's gate 2, and opened up the doors for games like Pillars of Eternity, Divinity, and I'd argue even BG3. I went into Inquisition expecting those systems to remain in tact, and was completely blindsided by how poor the minute controls were. Felt like they pulled a Mass Effect on me and I wasn't happy about it.
I partially agree. I've played hours into it but the mmo style gameplay threw me off. The classes feel so uninspired. I don't plan on finishing it but it had it's charm.
I know it started life as an MMO (so the story goes) but it genuinely feels like a massive over-correction from all the criticism of DA2.
People didn't like the game being just one city? Fine. Have a dozen different areas that are all huge and very distinct.
There's not enough to do? Here, have a bunch of busy work tasks to while away the hours.
Too short? No problem, just the starter area will take ages to do!
Enemies die to quickly? Here, have enemies that are spongy like a mother fucker even on the lowest difficulty setting.
It's not bad but it's funny to see it so overstuffed with busy work content like it was an Assassin's Creed game where you can be 30 hours in and still find new minigames.
I actually enjoyed dragon age inquisition but it was the last game I bought of theirs. The new dragon didnt look like aomething I would be interested in so I never bought it.
I think the later game went on gamepass a while ago so I tried it and I did not like at all. DQ Inquisition was one of my favorites I remember replaying it many times to try out all the classes. Only played Veilguard for like 2 hours before calling it quits.
It was a shell of what made the original Dragon Age good. It sucks for the people losing their jobs but that franchise was in a downward spiral ever since the first game.
Every installment moved further and further away from the CRPG format and with it went my interest in dragon age every time.
Then adding insult to injury, baldurs gate 3 came out which proved CRPGs are still massively popular if done right and I always felt like that could’ve been BioWares success if leadership had a shred of vision in what made the original dragon age cool.
Inquisition has almost no replay-value with no actual branching choices that matter. When I played Inquisition back in 2014 I was disappointed and was extremely surprised to see it win GotY.
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u/throwitaway_tdot 7h ago
I think dragon age inquisition sold a lot and even won goty, although in a weak year.
Granted, it doesn’t seem to have held through time compared to origins.